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Traveller Imperium as the OTHER empire...

And by this, I mean the Roman Republic cum Empire. I've used it before but I wonder what folks think. Here we go:

1. Smaller sized, say, only a sector? Two sectors are settled space; two are "lands of the barbarians", i.e., other human groups who are outside "Rome" but are under it's influence (or just at its border).

2. Social representing different family ranks at birth (that is, when the initial stats are first generated). For example:
Soc F = Blood of kings. Descendants of past royalty now long dead and barely remembered in the foundation of the Republic. Also Patrician.
Soc E = Patricians (say, first 100 members of the senate, certain to make Consul and Censor in their careers)
Soc D = Senatorial (say the next 100 senatorial families, or particularly outstandingly wealthy families with blood connections to the top tier, at least one past member a Consul)
Soc C = Senatorial (they make the cut in lineage, i.e. at least one past member a Praetor, sure to become Quaestors in government).
Soc B = First Centuries of the Equestrian Order (the top of the Knights, past members occasionally sat in the Senate as Quaestors or Tribunes - backbenchers).
Soc A = Equestrian (enough to squeak in as a "noble", hope of the senate but don't hold your breath).
Soc 8-9 = 2nd class
Soc 6-7 = 3rd class
Soc 4-5 = 4th class
Soc 2-3 = 5th class (don't even get a vote in elections)

3. Social as "position" in society (that is, what is earned, or fits the character's story - remember, merely because you hold a certain social, doesn't mean your kids will, though it helps to move them and your family up). All terms are 4 years in length (see what I did there? ;) ):
Soc F = First Man (or Woman!). Unofficial lord of all. By virtue of clout, influence, etc. This can go on longer than 4 years, of course...or less.
Soc E = Censors, ex-censors. Must have been consul first. (Acts as advisors/reviewer of economies - also paired for each subsector, if possible).
Soc D = Consuls, ex-consuls. Must have been praetor first. (Two consuls per subsector, ruler therein. After that, one may run for Censor).
Soc C = Praetor (handles administration of star systems or planets, depending on size). Must have been a Tribune first.
Soc B = Quaestor, Tribune of the Plebs (planetary administration, country administration, other "imperial duty").

It is possible, then, to move through the ranks (I assume through the Noble career as in Supplement 4 of Traveller - I haven't looked at MGT yet), or as a reward for service in other places (like the Navy).

I figure, in this universe, we'd have a frontier-like quality outside the empire proper, and inside it, plenty of backstabbing and nastiness as people try to move their way up the line to be First Man/Woman. And since there is no "emperor" per se, there is no permanent power, only the power of family.

Thoughts?
 
Long ago, I built a space campaign revolving around the old Avalon Hill game "Republic of Rome" in space.

You could borrow a lot from that...
 
Mmmm, looking at Supplement 4, I would have the titles of government positions, aedile, quaestor, praetor etc, be ranks for Bureaucrats or Nobles or Diplomats. Leave Social Standing to be just that. Keep the two separate.
 
#2 definitely is a great point - I think #3 is a little questionable, unless you're willing to futz with everyone's Social Class (including those of the players) depending on if they hold an office or not at the time. That's certainly how Social Standing should work, but it rarely actually plays that out that way - in Traveller you often have some SS C (or higher) player running around without any responsibilities whatsoever.

I don't even think you have to make this ATU - you can set your Empire in some tributary state or in a Pocket Empire during the Long Night. Perhaps each of the original families brought something that allowed technology and spaceflight to continue to the table or are supposedly descendants of the original colonist families. Since then, perhaps they've all diversified, but in a Rome-modelled traditional society, these roles would still have significant PR value.
 
Large parts of Renegade Legion could be considered a direct steal from Rome. I have always liked the theory of the Imperium akin to an onion. Different Sectors would have a different Imperial feel. As you get closer to the Core you might get something like an Egyptian motiff with the Emperor venerated like a Near God (or similar application of the Führer Principle) with the outlining frontiers viewing the Imperium akin to American Empire of the late 19th century. So lots of room for a Rome type interpetation but lots of room for the Imperium simply being a Hegemony like any other.
 
Yeah, I'd thought of this, and that's what it'll be - lots of different interpretations of the Imperium going on. What I want though, is to give it form and shape, that is, to say, "Here's the system as it SHOULD be," knowing full well it won't be, especially as you get further and further away from the core.

I figured, the leaders will be cult-like figure heads, since there is, in my opinion, no real way two guys could command anything so large anyway. Lots will depend on local leaders and such - which is as Traveller should be...
 
The setting for ICE's SpaceMaster game was a much more imperial setting than the OTU Imperium - reminded me of Dune a lot.

Anyone remember the comic strip - The Trigan Empire or some such?
 
The setting for ICE's SpaceMaster game was a much more imperial setting than the OTU Imperium - reminded me of Dune a lot.

Anyone remember the comic strip - The Trigan Empire or some such?

I've got the Graphic Novel. Got it in the late 1970's. Read it every few years.

At least, what I've read was planet-bound stuff... very... serials-esque. Was there more than just the hardcover?

Edit:
Uh, the hardcover I got was only some of it.... 12 volumes in the reprint series, at €50 each...
 
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Many have compained that the Imperium (third) was a bit on the big side and hard to effectively run a campaign.
Reality standst that like the Roman empire at it's height the borders and outlying providences/sectors really did not have that much of a strong connection to the core.

Nice idea.... like the renegades/barbarians idea..... what ever did cause the third empirium to collapse?
The idea of the long night works well with your theory or style.....
 
Nice idea.... like the renegades/barbarians idea..... what ever did cause the third empirium to collapse?
The idea of the long night works well with your theory or style.....

1st Imperium partially collapsed from economic depletion in the Interstellar wars against the Terran Confederation. It was rebuilt by the Terrans into:

2nd Imperium (rule of Man), which collapsed from inept misrule and internal infighting, which started:

Long Night,a period of small sub-sector-sized polities, which reformed after a millenium or so around the Sylean Federation into:

3rd Imperium... setting for CT, which collapsed in a civil war in MT.
 
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