Thinking about: an engine for generating the core "things" in Traveller: characters, star systems and worlds, world terrain, random equipment, random cargo.
I'm thinking of a data-driven framework, with a trade-off between flexibility and ease-of-use. Something that provides the user interface, organized based on the data presented to it, that's tuned towards generating Traveller things.
Something that will make it possible for developers to add needed functionality (via data) without needing a compiler. So we will have less of "I wish we had software that did XYZ" because we've got a platform that makes it easier to add a new function that does XYZ.
I'm not thinking of an interpreter, per se, though I'm wondering if it has one.
I'm thinking of a data-driven framework, with a trade-off between flexibility and ease-of-use. Something that provides the user interface, organized based on the data presented to it, that's tuned towards generating Traveller things.
Something that will make it possible for developers to add needed functionality (via data) without needing a compiler. So we will have less of "I wish we had software that did XYZ" because we've got a platform that makes it easier to add a new function that does XYZ.
I'm not thinking of an interpreter, per se, though I'm wondering if it has one.