Skill 0 is what I want then, so the players do not get the penalties. I just want to give them the familiars.
Thank you all.
Here are some Skill-0 abilities that I have for the various careers in Classic.
Merchant: Vacc Suit-0, one member of every crew is Air Raft-0 if no one has Air Raft skill. I also assume that one member of every crew will be Steward-0, if no crew member has Steward skill. I assume that part of the basic training of a Merchant crewman would include training in Vacc Suit, Air Raft, and Steward skills.
Scout: Vacc Suit-0, Blade-0. I am not sure why the Scout has no Blade Combat skills available, but as a minimum, the character should be able to use a machete without chopping himself.
Social Attribute B or higher: Foil-0, assuming that the individual would be trained on this as a youth. If female, then Dagger-0 if desired.
Marine: Vacc Suit-0, as this would be needed for boarding actions in vacuum.
Army: Bayonet-0, so that the character can put the bayonet on the rifle or carbine without skewering himself. They would get training in bayonet use in Basic Training.
Navy: Vacc Suit-0, needed for operations in vacuum and for abandoning ship. I assume refresher training for both Navy and Marine characters in Vacc Suit operation of once a year.
Other: Streetwise-0, or maybe Streetwise-1, as they have managed to survive to the age of 18. Probably Brawling-0 as well, as again they have managed to survive.
Although Supplement 4: Citizens of the Imperium was released in 1979, the Survival Skill did not get added to the 1981 edition of the LBB. As I use that supplement, I also award a Survival Skill Level of 1 to every Scout who survives the first term. I do not count this against the characters skill level total.