Actually, Hans, you earn a Fail in rules reading.
While you earn a gold star for quibbling.
CT book 2 indicates NO required down time.
Wil, you actually
quote the part where the rules says that commercial starships usually make two jumps per month. If regular liners and freighters are not commercial starships, then I've failed English in addition to rules reading.
But wait! Don't we have a canonical example of a shipping company that describes its operations? We do indeed. True, the description is also stuffed up, but it IS canonical. Al Morai's ships makes one jump per 14 days.
So it would appear that you're the one that has earned a fail in rules reading.
I also note that you failed to address my point about jump shadowing.
It notes that one can only roll for spec cargos once per week per trader (p.46)...
Right. So if there is one ship in port, there's one, and only one, lot of cargo available, but if another ship arrives a second lot suddenly and miraculously appear on the market, though the first ship is barred (by some exotic but universal regulation, no doubt) from trying to acquire it.
and that LS costs are per 2 weeks (p.8) and that a trip is no more than 2 weeks (p.8). The travel formulae put the 100diam limit at under a day for most worlds (those not orbiting GG's).
Those not orbiting gas giants or orbiting inside the jump limit of its star. Which is about half of them, I believe (GV III to MV). And let's not forget that some worlds orbit weeks worth of travel inside their star's jump limit. Try getting anyone to delive freight there for Cr1000 per ton.
If ignoring that doesn't qualify the trade system for stuffed up status, it will do until something that does comes along.
It says nothing about delivery times... One could, based upon CT Bk2, land and take off in one day with a 1G ship from any mainworld with cargo in tow...
But according to that very same Book 2 ships usually don't do that. And if a ship does that, then (according to the rules) it takes off without passengers and freight, because according to the rules it takes five days to collect passengers and freight. As for speculative cargo, I'm not sure if the rules specify how long it takes to examine the offers, buy a cargo, and have it loaded. Conceivably the RAW allows you to touch down, load up, and blast off in no time at all.
Then again, a pure Bk2 universe also has TL10 J4 ships, and TL 9 J3 ones.
A hit, a very palpable hit!
Yes, quite conceivable it can be proved that the Book 2 system works for Book 2 ship designs. I'm certainly not going to waste my time trying to prove otherwise.
If so, the trade system wasn't stuffed up originally (since we will presumably be ignoring jump shadowing too). It just
became stuffed up when HG was published and TL9 J3 ships and TL10 J4 ships disappeared from the OTU.
It has still been stuffed up for over 30 years.
Hans