The odd thing is that this is 1/10th the rate High Guard says
Not ... exactly.

If we take the LBB2.80 assumption that a power plant producing EP=2 in a 100 ton hull will require 2 tons of fuel over 4 weeks.
If we take the CT Beltstrike assumption (after doing the math) that a power plant producing EP=2 in a 100 ton hull will require 0.7 tons of fuel per week, we wind up with a fuel consumption rate of 2.8 tons of fuel over 4 weeks.
This is where the we run into problems of baseline assumptions (that have been perpetuated for decades now).
The baseline assumption is that whatever the fuel requirement is in LBB2.81 and LBB5.80 directly computes to how much fuel is consumed over 4 weeks.
LBB2.81 requires a 100 ton Type-S Scout/Courier with A/A/A drives to have 20 tons of power plant fuel ... therefore, ipso facto ... the Scout/Courier consumes 5 tons of fuel per week.
The obvious problem with that assumption is that the 200 ton Type-A Free Trader that ALSO installs A/A/A drives only needs 10 tons of power plant fuel ... therefore, ipso facto ... the Free Trader consumes 2.5 tons of fuel per week.

Double the starship tonnage = Half the fuel consumption (and tankage requirement?) ... what gives?
Throw things over into LBB5.80 (a completely different drive+fuel paradigm) and EVERYTHING changes. NOTHING "maps" from LBB5.80 to LBB2.81 (and vice-versa) because the fundamental assumptions of the two paradigms are ... not congruent with each other ... AT ALL ... except for jump fuel consumption rates.
The way to square this circle (which I've posted about before) is to stop using the fuel tankage requirements of the two different paradigms to compute EXACT durations of endurance that result from those calculations. Instead, you need to look at LBB2.81 fuel tankage requirements as being more driven by "safety regulations" than by operational endurance minimums. The idea is that fuel tankage "minimums" are designed with the intention to be able to "take 1 fuel hit" in damage (-10 tons, minimum) as still have
some fuel remaining to continue to maneuver with after taking that damage.
The flipside to that "safety regulations" perspective is that starships need to have a minimum of 2-3 weeks of endurance (due to spending 1 week in jump, presumably) so as to be able to maneuver before/after jumping and reach a refueling point. Setting the default expectation for 4 weeks of endurance is a safety measure in the event of misjumps (that could take 1-6 weeks before breakout).
LBB2.81, p6:
So if you're stuck in misjump for 1D=6 weeks ... but you don't have enough fuel and/or life support to make it to the end of that duration and survive ...
So the "safety regulations" needed to "stack the deck" in favor of survival in the event of a misjump (because there were no fuel purification plants in LBB1-3 and use of unrefined fuel would be "unfortunately common"). However, there was a compromise ... use 4 weeks of endurance as the baseline assumption, rather than 6 weeks.
The way to reconcile all of this ... mess ... of the two paradigms (LBB2.81 and LBB5.80) is to assume that there's a fuel consumption formula provided elsewhere (CT Beltstrike, as it turns out) which can be backported into LBB2.81 and LBB5.80 (both), but which will show that the fuel tankage requirements for both paradigms have less to do with fuel consumption rates (and therefore endurance) and instead more to do with "minimums needed to have
enough endurance to reach the next refueling point" as a matter of routine operations. LBB5.80 cuts things a bit "finer" in this regard (it provides closer to 3 weeks of endurance, not 4 weeks or a month of
30 28 days worth). Most of the time, this "isn't a problem" because military and commercial starships will tend to operate at a tempo in which that amount of endurance duration is
not an issue. However, it DOES become a problem for long endurance craft (such as system defense boats) that need to remain deployed for MUCH LONGER durations before needing to refuel (at which point, they become vulnerable to detection and attack).
Using the CT Beltstrike fuel consumption formula for a Type-S Scout/Courier, the maximal consumption rate (@ EP=2) is 100/2000+0.35*2=0.75 tons of fuel per 7 days ... and the Type-S has a (maximum) fuel tankage of 40 tons.
- 40 / 0.75 * 7 = 373d 8h = 1.02283105 years of 365 days
That seems "reasonable" for a longitudinal surveyor that might need to be dispatched to another star system for a year to gather data before returning to base.
That means a "full tank" of fuel can last a Scout/Courier for a year ... before needing to refuel and jump home (and get an annual overhaul maintenance done). During that time, the Scout/Courier could be maneuvering
continuously at 2G for the entire YEAR before needing to refuel. Life support endurance, however, is a ... separate concern ...
So the way I look at it is that LBB2.81 and LBB5.80 provide the "regulatory minimums" demanded by code/law in the construction of starships, but if you want to compute their ACTUAL endurance (under power, in normal space) you need to be using the fuel consumption formula provided by CT Beltstrike to get a "better fit" than what the regulatory minimums for fuel tankage will permit.
Note also that LBB5.80 small craft have 2 minimums that they must meet for their fuel tankage requirements.
- 1 ton of fuel minimum
- 24 hours of endurance minimum
Small craft are not required to have weeks (plural) of endurance the same way that starships do, because small craft are not jump capable (and if small craft lack staterooms, their life support endurance is limited to 12-24 hours anyway) (see:
acceleration couches and small craft staterooms, LBB5.80, p35). You can (of course) go above those minimums with your design parameters, but you can't go BELOW those minimum requirements (either of them). Since most small craft have "short legs" and (usually) aren't more than 12 hours away from "civilization" they don't need to have multiple weeks of fuel endurance designed into them as a minimum baseline.
Hope that helps.
