Renaissance Man
SOC-12
So, I've been thinking...
What's changed about slug throwers as the TL's go up and up? What is the propellant used? Are the rounds caseless? Do they start delivering payload? What material are the rounds? Are there new technologies that compensate for recoil? Targeting? Barrel cooling and rate of fire?
The campaign I'm thinking of doing is set basically in Milieu 0 (actually I'm thinking more in around the Pacification Campaigns.) So the Imperium is mostly around the TL 10-12 and by far the most efficient means of delivering kinetic force in war remains momentum and shearing force. But a lot can change over 4 or 5 tech levels...
Anybody have any ideas?
What's changed about slug throwers as the TL's go up and up? What is the propellant used? Are the rounds caseless? Do they start delivering payload? What material are the rounds? Are there new technologies that compensate for recoil? Targeting? Barrel cooling and rate of fire?
The campaign I'm thinking of doing is set basically in Milieu 0 (actually I'm thinking more in around the Pacification Campaigns.) So the Imperium is mostly around the TL 10-12 and by far the most efficient means of delivering kinetic force in war remains momentum and shearing force. But a lot can change over 4 or 5 tech levels...
Anybody have any ideas?