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Time spent "in the hole"

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Facts: We all know that a Jump (hop skip etc) all take normally 168 hours in Universe time.

Question:
does time travel at a constant rate inside a jump bubble. aka 1 week in the bubble outside = 1 week outside the bubble.

Assumption:
I have always assumed that to be a yes, but someone asked recently if time is experienced at all inside the bubble - or if it was instantaneous for those within the bubble.

Proof that T5.09 has that time is same inside as out. pg 339: Rumblings: Exit from Jump occurs without any specific input or control
activity from the ship. Just before Exit, the jump drive
shows signs of the jump ending (through decreased energy
levels, increased vibration levels, and other readings).
Rumblings occur about one hour before Exit; their absence
is a sign that Breakout will be delayed; their early occurrence
is a sign that Breakout will be premature

This would seem to suggest those inside the bubble detect that they are about to exit as it would seem to be impossible for those outside the bubble to experience this phenomena.

Seeking: books or references inside the Traveller Books (CT, MegaT, MGT, TNE etc) that indicate time spent in the bubble is the same as the constant time outside the bubble. Such a huge body of work and yet hard to find facts related to time "in the hole"
 
The Traveller Core Rulebook (Classic Traveller) Pg 141 (mongoose 2008) pg 141



  • While in Jump space, the ship is completely and utterly cut off from
    the universe. It hangs in a shimmering bubble of boiling hydrogen,
    a pocket dimension from which nothing can escape. It cannot
    communicate with the normal universe, not even by psionic means.
    It is utterly alone
  • Some misjumps are lethal,
    causing the Jump bubble to collapse early or for time in the bubble
    to fl ow differently, so that trillions of subjective years pass inside the
    bubble and all that comes out the other end is hard radiation caused
    by protons exceeding their half-life.
of course the second quote does imply it is *possible* to have a different time frame inside the bubble. This bears research... instant jumps from the perspective of the crew and passengers might be a unique selling feature - especially with perishable goods and older patrons.
 
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I've never seen is suggested, anywhere, in any version, that jumpspace was perceived as "instant".

If JS were perceived as instant, there would be no need for staterooms. The passengers would just strap in, accelerate to 100D and then decelerate to landing. A flight of a "few hours".
 
I've never seen is suggested, anywhere, in any version, that jumpspace was perceived as "instant".

If JS were perceived as instant, there would be no need for staterooms. The passengers would just strap in, accelerate to 100D and then decelerate to landing. A flight of a "few hours".


the issue is more that it is not explicitly stated that time does travel in the bubble at the same rate as the outside universe as far as I can see (which is why I am looking for references. I am sure they exist!)
 
If JS were perceived as instant, there would be no need for staterooms. The passengers would just strap in, accelerate to 100D and then decelerate to landing. A flight of a "few hours".

actually that would make traveller a whole lot more playable.
 
of course the second quote does imply it is *possible* to have a different time frame inside the bubble. This bears research... instant jumps from the perspective of the crew and passengers might be a unique selling feature - especially with perishable goods and older patrons.

Strictly IMTU: For normal jumps, I roll duration twice ... once for the jumping ship and once for the universe. In other words, they can be a little bit out of sync. For a misjump, all bets are off. However, I've yet to do an 'instantaneous' jump.
 
Strictly IMTU: For normal jumps, I roll duration twice ... once for the jumping ship and once for the universe. In other words, they can be a little bit out of sync. For a misjump, all bets are off. However, I've yet to do an 'instantaneous' jump.

That is sort of what can happen in the Piper sector that I am working on. The farther out you get towards the Rim, the odder the things that can happen.
 
Facts: We all know that a Jump (hop skip etc) all take normally 168 hours in Universe time.

Question:
does time travel at a constant rate inside a jump bubble. aka 1 week in the bubble outside = 1 week outside the bubble.


Canon Answer is "Usually". Jump mishaps can disconnect the two. (MegaTraveller & T:TNE both allow for disconnection. T5 page 340 specifically notes a possible disconnection.)

Or, the Jump Drive fails 6 days into the jump. The time
roll is 7 +Flux= 2 days. Although 6 days have passed aboard
ship, it emerges into Real Space where only 2 days have
elapsed.
(T5.09 p.340, bottom right)​
 
Canon Answer is "Usually". Jump mishaps can disconnect the two. (MegaTraveller & T:TNE both allow for disconnection. T5 page 340 specifically notes a possible disconnection.)
Or, the Jump Drive fails 6 days into the jump. The time
roll is 7 +Flux= 2 days. Although 6 days have passed aboard
ship, it emerges into Real Space where only 2 days have
elapsed.
(T5.09 p.340, bottom right)​


That "aboard ship" quote is perfect! can't figure out how I missed it... but I am interested in rules in CT and MegaT that discuss time in the hole as well :)
 
That "aboard ship" quote is perfect! can't figure out how I missed it... but I am interested in rules in CT and MegaT that discuss time in the hole as well :)

Not CT. MT and TNE do. MT by implication, and tne by explicit mishaps called "jump relativity error".
 
Not CT. MT and TNE do. MT by implication, and tne by explicit mishaps called "jump relativity error".

I guess since it was not explicit it really was up to the GM and it really was possible in CT to assume that the crew did not experience the time whilst the Universe experienced 7 days. So maybe their assumption since they play CT is just as valid ... :CoW:
 
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