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Thoughts...Is the MT task system compatible with T4?

My mistake, then. I knew BITS was based on CT combat, and BITS introduced it as a consistent mechanic for resolving tasks, along with seven levels of difficulty with modifiers from -4 up to +8 in a manner that was replicated in one of the many variant CT task systems that's been floating around. I was there on the TML when it was being discussed originally, as were you, I'm sure, given that you already have a T4 task system to your name over on Freelance Traveller.

I did not say you plagarized BITS to derive UGM (I'm sure it was independently developed, as there are only so many things you can do with 2d6 that are inspired by CT's core rules), and I did not say that I understood or recalled your systems very well, since there have been, what, two or three variants dancing around of late. Obviously, the math is sound enough that the core concept has come up before, and it will continue to come up in the future, I'm sure. Five years from now, you'll probably get a chuckle when someone else starts posting about the new system they've developed...

With Regards,
Flynn
 
My mistake, then. I knew BITS was based on CT combat, and BITS introduced it as a consistent mechanic for resolving tasks, along with seven levels of difficulty with modifiers from -4 up to +8 in a manner that was replicated in one of the many variant CT task systems that's been floating around. I was there on the TML when it was being discussed originally, as were you, I'm sure, given that you already have a T4 task system to your name over on Freelance Traveller.

I did not say you plagarized BITS to derive UGM (I'm sure it was independently developed, as there are only so many things you can do with 2d6 that are inspired by CT's core rules), and I did not say that I understood or recalled your systems very well, since there have been, what, two or three variants dancing around of late. Obviously, the math is sound enough that the core concept has come up before, and it will continue to come up in the future, I'm sure. Five years from now, you'll probably get a chuckle when someone else starts posting about the new system they've developed...

With Regards,
Flynn
 
T5 draft and T4+TIH (This Is Hard) both encourage skills to about level 5. (the realistic chances of rolling a 6d task is rather slim even with a 15 att...)

MT Vilani & Vargr produces characters who often have level 5's and sixes, and the only Level 8 I've seen. (Trader at level 8, BTW, gives a valid 24 day prediction... couple that to Broker 3, and you have an abusively effective broker... game system proof that vilani specialization can be the source of their economic domination... ;) )

Peak skills in t4/t5 will tend to be about level 5, since that makes all but impossible tasks not hit TIH; this also tends to be about the point that players decide that attributes are more important. Since T4/T5 allows picking skills, players tend to do just that.... so unlike MT, a skill 4 is not an experienced professional, but an average professional.

All in all, it tends to be a lot more skills, but most of them at levels of 1-2, rather than MT's 0-1...

Since levels tend to be about 1 level higher, a 1 point raise in TN's is probably appropriate. Same goes for any variant task systems for CT/MT. (MT skill levels work out to be fractionally higher per skill, in play, than CT.)
 
T5 draft and T4+TIH (This Is Hard) both encourage skills to about level 5. (the realistic chances of rolling a 6d task is rather slim even with a 15 att...)

MT Vilani & Vargr produces characters who often have level 5's and sixes, and the only Level 8 I've seen. (Trader at level 8, BTW, gives a valid 24 day prediction... couple that to Broker 3, and you have an abusively effective broker... game system proof that vilani specialization can be the source of their economic domination... ;) )

Peak skills in t4/t5 will tend to be about level 5, since that makes all but impossible tasks not hit TIH; this also tends to be about the point that players decide that attributes are more important. Since T4/T5 allows picking skills, players tend to do just that.... so unlike MT, a skill 4 is not an experienced professional, but an average professional.

All in all, it tends to be a lot more skills, but most of them at levels of 1-2, rather than MT's 0-1...

Since levels tend to be about 1 level higher, a 1 point raise in TN's is probably appropriate. Same goes for any variant task systems for CT/MT. (MT skill levels work out to be fractionally higher per skill, in play, than CT.)
 
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