My mistake, then. I knew BITS was based on CT combat, and BITS introduced it as a consistent mechanic for resolving tasks, along with seven levels of difficulty with modifiers from -4 up to +8 in a manner that was replicated in one of the many variant CT task systems that's been floating around. I was there on the TML when it was being discussed originally, as were you, I'm sure, given that you already have a T4 task system to your name over on Freelance Traveller.
I did not say you plagarized BITS to derive UGM (I'm sure it was independently developed, as there are only so many things you can do with 2d6 that are inspired by CT's core rules), and I did not say that I understood or recalled your systems very well, since there have been, what, two or three variants dancing around of late. Obviously, the math is sound enough that the core concept has come up before, and it will continue to come up in the future, I'm sure. Five years from now, you'll probably get a chuckle when someone else starts posting about the new system they've developed...
With Regards,
Flynn
I did not say you plagarized BITS to derive UGM (I'm sure it was independently developed, as there are only so many things you can do with 2d6 that are inspired by CT's core rules), and I did not say that I understood or recalled your systems very well, since there have been, what, two or three variants dancing around of late. Obviously, the math is sound enough that the core concept has come up before, and it will continue to come up in the future, I'm sure. Five years from now, you'll probably get a chuckle when someone else starts posting about the new system they've developed...
With Regards,
Flynn