Love the concept, but it looks like Marc took the worst parts of MegaTraveller, New Era, FFS, Striker, and mixed things up into an interesting stew. I would have loved an example of how to design a ship (Book 2 and High Guard were pretty decent), Flux ads weirdness to this game and doesn't really add much as far as I can tell. I have had it since it came out (I bought it relatively early), and the more I look at it, the less attractive it is compared to the older systems which were more straight forward and allowed for less gear heading, and more role-play. I think T5 will be a Gear-Heads game in the long run.