Originally posted by Fritz88:
WJP, for some, that defeats that snake-eyes/boxcars concept.
Fritz, I'm not sure I follow...the fact that there's a check involved defeats the snake-eyes/boxcars concept? That snake-eyes is not an automatic failure and boxcars is not an automatic success?
For some (and I see where you are taking a different approach) those rolls would be for the "anybody could get lucky once in a while" idea.
Yeah, I never liked the "roll 2 points over" bit in MT. I don't hate it, but I never really liked it. I think there should be at lease a very small percentage that someone could get lucky with a stray shot.
Or the code numbers inserted into a computer lock...or whatever. Not a big percentage--just a small chance at hope that everybody has.
(Though, really, CTI was much more that way....)
Which is probably why there's a big part of me that likes CTI better than UGM.
I'm still sticking with UGM for my game, though.
Boy, your system is really non-traditional in one sense, but it does bear some consideration.
What do you find about it that is non-traditional? Are we talking non-Traveller-traditional, or non-traditional in the standard RPG sense of the word?
UGM is a bit different than any other Traveller task system out there, yet like Flynn has pointed out, the 8+ target number with DMs has been used a long time--since the creation of Traveller. And the check for Stat or less has been used a long time too.
Combining the two seems very traditional-Traveller to me.
Or, are you referring to the SS/SF check?
I mean, it's still a Stat-or-less type of check.