Originally posted by Employee 2-4601:
That's the UGM. Hell, you could even forget about difficulty names (routine, standard etc) and write your "task profile" as a skill, attribute and difficulty DM, i.e. Computer/INT/-2."
I like that. I like that alot.
How many times have arguments been made for "what is difficult" and "if it's Impossible, then why does my character even have a chance of succeeding".
Just writing the a skill the way you have just suggested "AutoPistol/DEX/+4" seems to fit CT like a glove imo.
I like the idea of getting rid of the (MT influenced) task descriptors.
Just have skill, a governor stat, and a task modifier, and you're done.
The only reason I can see for task difficulty tags, though, is that it helps a GM assign a modifier (picking +4 when something is "simple" to do...or using +0 on everyday, "standard" difficulty tasks).
I sure like the simplicity of what you've suggested, though.
You've just added to UGM.
I'm going to put that in my official write-up (whevenever I get around to writing it up--I'm waiting for a lot of play testing....and my personal game is going slow....second game this Thursday.)