A few thoughts. First, the fact that STL interstellar travel is possible by canon (the Islands subsectors in Reft Sector were settled that way, and canon has many other references to STL travel) implies that the issues with interstellar dust impacts with the hull at relativistic velocities must have an effective technological solution. Otherwise, the colonists would all have died en route. Pick one you like.
Second, STL interstellar travel does not mean that reactionless thrusters must be involved. There are other possible solutions; I personally like antimatter-catalyzed fusion drives using Bussard ramjets for hydrogen fuel as the drives for the colony ships. (See here and here for design details; the longer flights need the Bussard ramjet technology to meet fuel requirements.) The resources required to produce the required mass of antimatter fuel (and launch lasers, if you also use that technology) require a massive commitment of planetary GDP and time (probably decades-long) by the launching star system. This ensures that STL ships are not commonplace but will allow their use in canon. The GM may still use reactionless thrusters if desired with a 'speed limit' using whatever technobabble explanation suits your campaign in order to avoid relativistic weapons.
Third, I have to agree with Omnivore on the problems system defense will have with relativistic impactors. I would say that the existence of piracy in the OTU argues against massive sensor networks covering a system in excruciating detail in all but the most heavily settled star systems. (And how about all those high population, low tech worlds?) I also believe that synthetic aperture radar and long baseline arrays trade time and image quality respectively for spatial resolution; both tradeoffs will limit the effectiveness of the sensors for targeting. Precise shorter-range targeting sensors will run into the critical issue that Omnivore has described well (the small gap between the signal detected and the arrival of the near-C object.) Consider that Traveller point defense systems are a long way from 100% effective against standard starship missiles and fighters moving at a glacial pace compared to our relativistic impactors; I'm not sure with the sensor issue the defense will perform better against our hypothetical planet killers.
Finally, Niven pointed out in his Man-Kzin War stories that if you only attack planets with a relativistic weapon, you aren't thinking big enough. Large starship-sized relativistic weapons can destabilize stars. (Who needs the Star Trigger?)
As I commented recently in my blog, I think a GM needs to admit that the basic Traveller canon without further interpretation could permit a relativistic impactor, and the GM should decide in his own mind why they do not exist in his campaign world. Otherwise, there will be SLAGGED planets everywhere...
Nice to see the return of a classic green-purple argument to the forum.
Second, STL interstellar travel does not mean that reactionless thrusters must be involved. There are other possible solutions; I personally like antimatter-catalyzed fusion drives using Bussard ramjets for hydrogen fuel as the drives for the colony ships. (See here and here for design details; the longer flights need the Bussard ramjet technology to meet fuel requirements.) The resources required to produce the required mass of antimatter fuel (and launch lasers, if you also use that technology) require a massive commitment of planetary GDP and time (probably decades-long) by the launching star system. This ensures that STL ships are not commonplace but will allow their use in canon. The GM may still use reactionless thrusters if desired with a 'speed limit' using whatever technobabble explanation suits your campaign in order to avoid relativistic weapons.
Third, I have to agree with Omnivore on the problems system defense will have with relativistic impactors. I would say that the existence of piracy in the OTU argues against massive sensor networks covering a system in excruciating detail in all but the most heavily settled star systems. (And how about all those high population, low tech worlds?) I also believe that synthetic aperture radar and long baseline arrays trade time and image quality respectively for spatial resolution; both tradeoffs will limit the effectiveness of the sensors for targeting. Precise shorter-range targeting sensors will run into the critical issue that Omnivore has described well (the small gap between the signal detected and the arrival of the near-C object.) Consider that Traveller point defense systems are a long way from 100% effective against standard starship missiles and fighters moving at a glacial pace compared to our relativistic impactors; I'm not sure with the sensor issue the defense will perform better against our hypothetical planet killers.
Finally, Niven pointed out in his Man-Kzin War stories that if you only attack planets with a relativistic weapon, you aren't thinking big enough. Large starship-sized relativistic weapons can destabilize stars. (Who needs the Star Trigger?)
As I commented recently in my blog, I think a GM needs to admit that the basic Traveller canon without further interpretation could permit a relativistic impactor, and the GM should decide in his own mind why they do not exist in his campaign world. Otherwise, there will be SLAGGED planets everywhere...
Nice to see the return of a classic green-purple argument to the forum.