mike wightman
SOC-14 10K
I don't understand your point here.Design path would be different, so that isn't exactly relevant.
Imperium and Dark Nebula are historical settings for the OTU. GT:ISW had to take them as canon.
I don't understand your point here.Design path would be different, so that isn't exactly relevant.
I don't understand your point here.
Imperium and Dark Nebula are historical settings for the OTU. GT:ISW had to take them as canon.
Yes, just reread it.
SO... any example of near c objects hitting planets?
Is that source considered canon for Traveller purposes?
I don't understand your point here.
Wasn't the Tenguska event theorized by some whacked out psychiatrist to be a black hole boring through the Earth, or some high velocity object doing the same?
Try explaining it in very simple words that even I may understand then...Then you probably wouldn't, I can't put years of engineering in a single post.
Wasn't the Tenguska event theorized by some whacked out psychiatrist to be a black hole boring through the Earth, or some high velocity object doing the same?
Actually, my bit was all normal-space. I'm not entirely confident one can jump with enough accuracy to pull this off. And my final on it was that, though it was doable in normal space,the planet would pick him up on passive EMS way, way out - MegaTrav gives us "interstellar" range passive EMS at TL-10, which is a bit ridiculous but there it is, and we're talking about game mechanics after all. They might not have been able to pinpoint him, they probably couldn't have said more than that it's a blue-shifted and accelerating man-made heat source somewhere "out there" very far away, but they certainly would have known a man-made object was headed their way at a dangerous speed, and they'd have had ample time to work out an intercept solution and disable and divert him far enough off to avert danger.
MT "Interstellar" range PEMS has a nominal range of two parsecs.
However, when you get into actual game mechanics, where you have to perform tasks to locate something with your sensors, "interstellar" range sensors are barely adequate for detection within the outer solar system
Which puts you back to ten minutes warning before you get smacked....
Maybe installing sensors at the outer reaches of the system and the jump limit?
It would make a good amber zone of a defeated world launching a STL planet killer vengeance weapon knowing it would take years for it to hit. The adventurers could uncover the plot and have to try to jump into empty space to stop it and all the original designers were either executed or are in a gulag somewhere...save the planet, literally.
Developing the idea a bit: The planet killer plot could be uncovered by a university student archiving old records, nobody believes him except his dottering old professor, so they are forced to hire a band of adventurers....