This is a fantastic idea. Somebody earlier in the thread said, "it was just a cool idea", or something to that effect. I agree.
I've read about this in science fiction novels, but the thought never occurred to me to apply it to Traveller (after 27 years of playing the game).
I have to agree, though, with most of the people above. It's a neat idea, and possible with the right equipment, but probably not possible for an Imperial Naval Captain and the equipment/time he has available.
First off, I agree, the detail level is too small. Watching a stellar phenomenon and watching a ship's laser fire from 9 parsecs out are two vastly different things. I don't know if the technology exists to detect laser fire at that distance in the Traveller universe.
I have an alternate idea, though.
What about radio broadcast?
A Mayday, or Pirate-to-Victim communication?
Jumping out and catching a comm broadcast would be much easier and much more practical.
Let's say standard procedure is to record and broadcast pirate attacks (seems logical to me) along with the Mayday.
The IN Captain could jump out, catch the radio broadcast (hopefully with the victim's sensor data and maybe close range video) of the attacking ship.
If you think about the distances involved, even in a star system, most pirate attacks in the Traveller universe must happen in view of other vessels, starports, etc. The problem is, they're just too far away to do anything about it.
Let's say a ship is refuelling at the local GG and gets set upon by pirates. The GG is 300,000,000 km to the starport/world and 100,000,000 km to the nearest ship.
The comm delay to the planet is about 26 minutes, and it's about a 9 minute delay to the nearest ship.
The problem is, depending on the nearest ship's velocity and M-Drive, there's probably no way for the nearest ship to alter course and rendevous with the attacked ship before the attack is over.
But, they got full video and sensor data of the pirate. It happened in "broad day light" so to speak. It's just that, no one can do anything about it. No ship can intercept.
In game terms: Victim ship gets attacked by Pirates in far orbit of the GG. Closest Vessel is heading away from the GG towards the main world, at a velocity of 12 (120,000 km per Book 2 turn). The Closest Vessel has an M-Drive rating of 2. That means it will take it over an hour and a half (6000 seconds) to even bring the Closest Vessel around to where it can start accelerating towards the Victim.
That's 6 space combat rounds right there for the pirates to do their thing on the Victim.
Then, the Closest Vessel has to accelerate out to rendevous with the Victim. And, the Closest Vessel can't just go full-out through the entire trip because it has to match vectors with those ships in the fight. Basically, it has to accelerate full out for half the distance and then decelerate to match vectors for the second half of the trip.
The Closest Vessel would be 100,300,000 km away from the Victim before it could even start to accelerate in the Victim's direction.
See what I mean?
Most pirate attacks in the Traveller universe must have those that see it take place--they just can't do anything about the attack due to the distances involved.
Eyeballing the charts in The Traveller Book, it would take the Closest Vessel well over 45 hours to rendevous with the Victim vessel, giving the priates almost two whole days to cripple the Victim and strip it of its wares, and then get away...all in full view of the main world and other ships in the system. Heck, the pirates could even take the time to top off their fuel tanks at the GG, if they wanted.