Commander Drax
SOC-12
what was wrong with MT's task system, why cant that be used or at least a derivative of it...
Actually, T4 task system looks like an adaption of TNE task system to d6 only. In addition to the mentioned stat+skill (a poor idea as they are in diffrent scales), TNE's halves and quarters for harder difficulties are adapted in multiple d6s in T4 to the same effect. It's basically the same idea.Originally posted by Commander Drax:
Yeah that's true however the TNE task system was more or less the same as the T4 one, i.e. stat+Skill = ability, though it could be divided in half or a quarter etc for harder difficulties.
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Would You explain that a bit more detailed ?Originally posted by Klaus:
The problem with MT's Task system is that it simplifies even further the probabilty distribution you get on 2d6, to the point where you might as well roll just 1d6. There's a hell of alot of difference between rolling 3 on 2d6 and 6 on 2d6, but the task system doesn't take that into account, meaning there's a pretty limited distribution of success and failiure.
If you take in account the bell curve from multiple dices (T4 and GURPS) and the flat distribution of TNE's d20 system, then the systems are very different. Indeed, I would say that the probability curves are probably the greatest difference between the systems. In that case, a better match to TNE with d6 would use T4 system but replacing multiple dices with a multiplier to the result of a single die. So, instead of rolling, lets say, 4d6, one should roll 1d6 and multiply the result by 4.Originally posted by Aramis:
Ron:
TNE has a flat probability curve.
T4's Xd6 does not, since rolls are only required at 2d6+
Yes there are superficial similarities.
Now, a d6 adaptation of TNE would be a flat 3d6 vs TN, TN's as per TNE. (Yes, I've tried that. It worked alright... provided 17 fails and 18 fumbles.)
Heck GURPS is closer to TNE than is T4....
The bell curve doesn't change no matter what modifiers you put on it.Originally posted by Aramis:
Klaus: in practice the average task has a DM+2. (1 from skill 1 from att).
Making that 7 a 5=83% and the 11 a 9=28%
Also, under MT, it's pretty easy to shift a difficulty; effectively a +4 DM. Smaller increments requires more steps.
Formidable means it is impossible without extra time for "Joe Normal 777777 with skill 1", and difficult is pretty rough without extra time. Routine is something Joe should be able to accomplish most of the time, and almost all the time if not in a hurry.
Now, i've advocated for a 3D task system with 5 point steps.
Of course, an easier "fix" would be DARO (Doubles add a roll over) but restrict that to skilled characters and only doubles below skill level. (EG, Skill 1 can only reroll and add on a pair of 1's, Skill three on 1's, 2's and 3's; Etc.)
or borrow from DecipherTrek/LOTR: on a 12, roll 1d and add.
Both produce cinematic results.