Agreed. From what I've seen, T5 will give you more skills, but you won't see too many above 5. You'll end up with a 4 or so in one skill, then you'll have 2-3 Level-3's, some Level-2's, and a bunch of Level-1's.T5 isn't likely to see skills above 5, either.
Bill,And, while I like WJP's system and am salivating in antcipation for its posting as a single document at Freelance Traveller, I doubt I'd ever use it.
Just to be clear, I advocate a system that gives the GM the choice. I, personally, keep target numbers from my players wheneve possible. It heighten's the drama. But, there are some things that a character may have a good guage on, and I'll just say, "Roll 6+, and you've got it."The idea that a player would roll his die, read off the number, and then ask the GM whether he hit his target or not would be silly to our wargaming background.
Just curious...where are you getting this? I just read over all the posts in this thread, and I can't figure out what brought you here.The amount of GM-Player and Player-Player interaction doesn't need to arise from their rolling dice 'against' each other.
WJP,Originally posted by WJP:
Just curious...where are you getting this? I just read over all the posts in this thread, and I can't figure out what brought you here.
The other thing a commented on; the Big Bucket o' Dice, was from another post that listed the number of dice going up with the difficulty of the task.----> You roll to-hit, flinging your dice out there in the middle of the
table. <----
And, then you look at the GM. Worried. Tension. "Did I hit, ref? What happened? TELL ME!"
Then the GM goes on to describe what happened.
THIS IS DRAMA, MAN! That's the fun of it. A good GM is a good narrator--a good story teller.
Oh, gotcha. Reading your post made me think you somehow thought CTI was a system where the GM would roll random difficulty.What brought me here? It's in the middle of the first post in the thread. Your post by the way.
Absolutely, different strokes. It's all about what makes you have fun--and come back playing.I like your system, I've said so repeatedly. I also explained why my group wouldn't use it. Different strokes and all.
Agreed. From what I've seen, T5 will give you more skills, but you won't see too many above 5. You'll end up with a 4 or so in one skill, then you'll have 2-3 Level-3's, some Level-2's, and a bunch of Level-1's. </font>[/QUOTE]This is a big problem I have with the old T5 chargen. My character sheets tend to be a tad disorganized, so scanning for a skill amidst a page of them is annoying. The nice thing about skills-poor CT was that your character was sharply defined by his small handful of skills.Originally posted by WJP:
</font><blockquote>quote:</font><hr />T5 isn't likely to see skills above 5, either.
I don't think you quite followed it correctly. Under KBv2.0, all you do is this...Originally posted by HtS:
Thanks for the link WJP, I checked out the link,
The ideas of difficulty codes and breaking away from the d3 I can relate too, but your system needs more book keeping with the experience score
(why not just multiply the skill and leave it at that, I don't understand the need to keep track of the orignal skill level anymore,)
?Originally posted by HtS:
I can see the logic, but it seems to change the look too much, anyway not here to shoot you down, I can see what people would like in that system,
Another alternative for you, HtS, since you're playing T4 (and if you don't want to use KBv2.0) is to use Marc's T4.1 system--the system he's using for T5 at the moment.Originally posted by HtS:
(why not just multiply the skill and leave it at that, I don't understand the need to keep track of the orignal skill level anymore,)
I guess I don't follow.Originally posted by HtS:
it's the skills that are diffrent,
I tried to keep the look of the original game
You're throwing 1D for every skill level!Originally posted by HtS:
I tried to keep the look of the original game
OK, brother, run with it.Originally posted by HtS:
in my system characters from both classic and t4 still look the same, no mods, which means you can port over any character etc, same numbers just diffrent res,
So do I. It's my favorite.I like classic
There are a lot of systems out there where a player throws a lot of dice then looks for specific results.don't know another that uses the same system,
Hey, look, I'm going to back off on this topic. Far be it from me to tell you how you need to play your game--do whatever blows your hair back.Originally posted by HtS:
in my system characters from both classic and t4 still look the same, no mods, which means you can port over any character etc, same numbers just diffrent res,
You know I knew you were going to say something like that, but no non of these use the same system, roll and keep is common, as in 7th sea, L5R, brave new world, (btw dune just reused the system last unicorn used for their version of star trek) etc... there are loads,Originally posted by WJP:
There are a lot of systems out there where a player throws a lot of dice then looks for specific results.
Heck, I was looking at a game just yesterday that uses a system like that. It's called Burning Wheel. You can check it out here:
http://www.burningwheel.org/
And, the DUNE RPG had a system like that as well.