Supplement Four
SOC-14 5K
(T5 is being play-tested, and this is meant as constructive criticism.)
(T5 designers--you want to hear what people think? This is what I'm thinking...and I want to like this game sooooo bad.)
My biggest complaint about T5 can be described using an example--
You're in a MT game. Things are hot and heavy. It's a desperate situation. Your character may die. Combat. Drama.
----> You roll to-hit, flinging your dice out there in the middle of the
table. <----
And, then you look at the GM. Worried. Tension. "Did I hit, ref? What happened? TELL ME!"
Then the GM goes on to describe what happened.
THIS IS DRAMA, MAN! That's the fun of it. A good GM is a good narrator--a good story teller.
That's the type of game you find yourself remembering 10 years down the road.
Now, compare that with a T5 game. Things are tight. Rough. Lots of combat. And, your character still may die.
But...
----> You roll to-hit....and you freakin' immediately know whether you hit
or not. <----
Most of the drama is gone.
You're not as into listening to what the GM describes (because a good GM, under the MT system, won't tell players whether they hit or not--he'll just describe what happened) because you already know the outcome.
You've already read that book.
You know the ending.
======================
Summary
======================
You see, with T5, you're robbing the game of its drama. You're taking away one of the GM's tools to make it a worthwhile game.
The only way I can see around this is to have the GM make all the task rolls. But, (1) that's a lot of crap the GM shouldn't have to deal
with--he's got enough to do. And (2) Players like rolling their own dice (I know too many of them who have their own personal "lucky dice").
The T5 game designers really need to pay attention to this criticism. I know I'm not the first to voice it. And, what's going to happens is that people will buy T5, play it, and it will be "OK", instead of "GREAT"....and they won't know why. They'll just know the game session wasn't as cool as what they used to play.
C'mon, T5 designers. Fix this sucker before it hits the masses. Don't turn out an OK game when you have the ability to give us an INCREDIBLE game.
I vote that you do everything you can to make T5 the most bad-assed game that ever existed.
(T5 designers--you want to hear what people think? This is what I'm thinking...and I want to like this game sooooo bad.)
My biggest complaint about T5 can be described using an example--
You're in a MT game. Things are hot and heavy. It's a desperate situation. Your character may die. Combat. Drama.
----> You roll to-hit, flinging your dice out there in the middle of the
table. <----
And, then you look at the GM. Worried. Tension. "Did I hit, ref? What happened? TELL ME!"
Then the GM goes on to describe what happened.
THIS IS DRAMA, MAN! That's the fun of it. A good GM is a good narrator--a good story teller.
That's the type of game you find yourself remembering 10 years down the road.
Now, compare that with a T5 game. Things are tight. Rough. Lots of combat. And, your character still may die.
But...
----> You roll to-hit....and you freakin' immediately know whether you hit
or not. <----
Most of the drama is gone.
You're not as into listening to what the GM describes (because a good GM, under the MT system, won't tell players whether they hit or not--he'll just describe what happened) because you already know the outcome.
You've already read that book.
You know the ending.
======================
Summary
======================
You see, with T5, you're robbing the game of its drama. You're taking away one of the GM's tools to make it a worthwhile game.
The only way I can see around this is to have the GM make all the task rolls. But, (1) that's a lot of crap the GM shouldn't have to deal
with--he's got enough to do. And (2) Players like rolling their own dice (I know too many of them who have their own personal "lucky dice").
The T5 game designers really need to pay attention to this criticism. I know I'm not the first to voice it. And, what's going to happens is that people will buy T5, play it, and it will be "OK", instead of "GREAT"....and they won't know why. They'll just know the game session wasn't as cool as what they used to play.
C'mon, T5 designers. Fix this sucker before it hits the masses. Don't turn out an OK game when you have the ability to give us an INCREDIBLE game.
I vote that you do everything you can to make T5 the most bad-assed game that ever existed.