O
Omnivore
Guest
Umm.. the space shuttle used a drop tank...
o:

Yes, but unlike how recent drop tanks for jump drives[*] had been invented in the OTU (which was established in 1979, two years befor TCS was published), that was, AFAIK, established later than 1981, when DGP published the map of Reft[**].I'm afraid the lowest jump route you may take to reach the Islands Cluster from Imperial Space is jump 7 (from the Spindward edge of the rift) or 8 (from the coreward edge).
Actually, if you can fit enough jump fuel into the hull (I'm not sure you can), the capacity of the jump drive is irrelevant. All that affects is how many jumps you need to perform. Still, I'd expect at least one deep space fuel depot on the 7-parsec route (at either end of the route) and two on the 8-parsec route (at both ends of the route.So, to reach them, you need either drop tanks, deep space fuel station or a ship with multiple jump fuel capacity, at least 2 jump 4 (if you try with 4 jump 2, you'd need additional fuel for endurance, as the usual endurance in CT is 4 weeks, and those 4 jumps would take more. In MT also the fuel needed for endurance would be quite greater, but the jump fuel would be less, so it would be in fact easier. I cannot tell about other paradigms).
It does not use a jump drive drop tank.Umm.. the space shuttle used a drop tank...o:
But drop tanks are used (and I assume built) specifically to be dropped before jumping, so, IMHO, by the same inference you made, but applied to JD instead of MD, I'd put them at TL 9 (at least its invention, maybe they can be built as low as TL 7, as you say, or even lower, as they are essentially not too different from the multiple stage rockets we use today).
I am just tossing this out there or maybe dropping it anyways when the writer wrote drop tanks are appear at TL7 maybe they where thinking of aircraft drop tanks? Which is about right sense we started using them on a large scale during WWII and perfected them just after.
So yes Drop tanks existed as of TL7 now jump drop tanks might come on later due to some hand waving of jump mechanics. This might be explain the TL7-TL 12 problem.
I can't check at the moment but I think drop tanks were TL12 in first edition HG.
EDIT: Heh, I type too slowly, now I see Hans has beaten me to itL-Hyd Tanks: Disposable fuel tanks which are fitted outside the ship, and drop away before jump... Usable only with jump drives if a special high capacity accumulator is installed (tech level 12; Cr500,000).
I am just tossing this out there or maybe dropping it anyways when the writer wrote drop tanks are appear at TL7 maybe they where thinking of aircraft drop tanks? Which is about right sense we started using them on a large scale during WWII and perfected them just after.
So yes Drop tanks existed as of TL7 now jump drop tanks might come on later due to some hand waving of jump mechanics. This might be explain the TL7-TL 12 problem.
Drop tanks added to a vessel's displacement which in turn effects things like gee rating and agility. For example, with drop tanks the Gazelle is only capable of 4g and without drop tanks it can achieve 5g. (Something which neatly mirrors the effect of drop tanks used in aviation both past and present.)
The presence and/or lack of drop tanks can effect more than just jump range, so drop tanks can and will be used with m-drives alone.
So yes Drop tanks existed as of TL7 now jump drop tanks might come on later due to some hand waving of jump mechanics. This might be explain the TL7-TL 12 problem.
¶L-Hyd drop ships have only been in service for the last dozen years in the interior, being made possible by recent advances in the field of capacitor engineering
(Emphasis mine).
It's not the drop tanks themselves that are the crucial technology, it's the capacitors without which drop tanks cannot be used for jumps.
Incidentally, I understand that MGT has retconned drop tank technology to be possible at a relatively early TL (9?) but to be less reliable at that TL than they become at later TLs. I believe there is an incremental improvement.
Your recall is correct... although that seems to have to do with the "special high capacity accumulator"...
Copyright HG1
L-Hyd Tanks: Disposable fuel tanks which are fitted outside the ship, and drop away before jump... Usable only with jump drives if a special high capacity accumulator is installed (tech level 12; Cr500,000).
EDIT: Heh, I type too slowly, now I see Hans has beaten me to it(sort of
)
Still, I'd expect at least one deep space fuel depot on the 7-parsec route (at either end of the route) and two on the 8-parsec route (at both ends of the route.
As you say, you get problems with the power plant fuel consumption with a low-performance jump drive, provided you accept the canonical power plant fuel consumption rules. Since they are based on the unspoken assumption that maneuver drives are going full blast 24/7, in or out of jumpspace, I for one don't.
Well, this may be interpreted in several ways. One of them is that those special high capacity accumulators must be installed on the ship, so no ship under TL12 may be equiped for using L-Hyd Tanks, but maybe the tanks themselves may be built at lower TLs.
Anyway, don't forget this was taken off from the rules in latter versions, hinting that the designers thought it was erroneous. In my version of the HG (the one on the books published by FFE in 2000), there's no TL reference for drop tanks and their cost is Cr 10000 per 1000 dtons of fuel.
To paraphrase... Don't attribute to intelligence what is adequately explained as a mistake![]()
Clarification would be nice
And in this case, the mistake could be in the HG1 TL limits or in deleting them in latter versions. After all, one thing latter versions really fixed (or at least made better), IMHO, is not giving a fixed price to Lhyd-Tanks, but making them depend on its tonnage capability (unless it was already in HG1, as I guess you don't quote all the Lhyd-Tanks references there was there and I have no access to it to check).
Hans
[**] Or was Reft detailed in Atlas of the Imperium? That's one of the books I never got my hands on.
LOL - the writers of High Guard made the biggest mistake imaginable - they got the size of jump drives and manoeuvre drives mixed up (assuming that the drive tables in CT, RCT, TTB, ST are correct).
They not only missed this error, they failed to spot it and fix it for second edition.
Unless they meant to make the HG ship paradigm completely incompatible with the basic Traveller rules - in which case they succeeded![]()