Lure is a parked project. I'll get there.
Don't hurry on my account.


The political assignments are based on the fate of the Renkard Union and the provided history of the LoT. You can tab TM back to the Rim War map and see the Thunder growing pattern.
They don't fit the redline map, however, which to the best of my understanding was the defining representation of Golden Age Charted Space.
The vast open spaces in the middle are on purpose, as the redline map leaves much of it open.
The redline map shows it as a single polity, stretching from Maranatha-Alkahest/Gateway to the edge of your Ka'ra Mandate.
I recognize that some people love the JG version of the region . . .

. . . but their material is so gratuitously random that the replacement was not out of line, IMO.
I like Judges Guild and Group One stuff because they wanted to play
Planet of Adventure: The Roleplaying Game, and wrote modules and settings with that energy, filled with illustrations that looked like they were ripped from garage band acid rock album covers, or drawn on brown paper shopping bags covering middle school textbooks. Is it as polished as GDW or FASA or DGP? Heck no, and that's why I like it.
And I disagree with your "gratuitously random" take: it's a setting filled with simmering conflict and deep history. It oozes adventure for brave or curious or foolhardy travellers, and that's why I LOVE it, and set my
Traveller games there for twenty-plus years now.
Since its inception,
Traveller demanded referees take random strings of numbers and find an internal logic that inspires fantastic adventures in the Far Future. Starting from too much "sense" spoils that for me, because taking something that doesn't make obvious sense and coming up with a reasonably plausible explanation is speculative fiction's germinating seed.
I treat the JG version of proto Gateway) as an entertainment version of the area whipped up by some studio producer far away in the Imperium or Solomani space.
Yeah, I saw your meta comment regarding Jeff Rients' Carmuur States on the wiki. To each their own.