JG's Maranatha-Alkahest Sector was replaced by Gateway Sector in AM2 K'kree in 1984, the same year M5 Atlas of the Imperium was released, so it appears this was GDW's doing; however, neither AM2 nor M5 show polity boundaries or allegiances other than The 2K Worlds in AM2.I think that the Judges Guild maps were removed from canon before the latest maps came out, and that land grant was either up in the air or had been given to another group.
Lure is a parked project. I'll get there.In any case, I've got a choice to make: I could go with the outlines of M5 and MTJ 4 and adjust the Taquari' Comnate accordingly, or I can create my own version of Luretiir!girr Sector. That second one's kinda tempting, given that it's largely tabula rasa in TM.![]()
Don't hurry on my account.Lure is a parked project. I'll get there.
They don't fit the redline map, however, which to the best of my understanding was the defining representation of Golden Age Charted Space.The political assignments are based on the fate of the Renkard Union and the provided history of the LoT. You can tab TM back to the Rim War map and see the Thunder growing pattern.
The redline map shows it as a single polity, stretching from Maranatha-Alkahest/Gateway to the edge of your Ka'ra Mandate.The vast open spaces in the middle are on purpose, as the redline map leaves much of it open.
I recognize that some people love the JG version of the region . . .
I like Judges Guild and Group One stuff because they wanted to play Planet of Adventure: The Roleplaying Game, and wrote modules and settings with that energy, filled with illustrations that looked like they were ripped from garage band acid rock album covers, or drawn on brown paper shopping bags covering middle school textbooks. Is it as polished as GDW or FASA or DGP? Heck no, and that's why I like it.. . . but their material is so gratuitously random that the replacement was not out of line, IMO.
Yeah, I saw your meta comment regarding Jeff Rients' Carmuur States on the wiki. To each their own.I treat the JG version of proto Gateway) as an entertainment version of the area whipped up by some studio producer far away in the Imperium or Solomani space.
They don't fit the redline map, however, which to the best of my understanding was the defining representation of Golden Age Charted Space.
The map was based on the redline. Is it exact? No, but they are close. Adjustments were made for the state of Gateway per MTJ#4, which states how many systems the Renkard Union has (or had, by the events of LoT), and for the actual stellar presence. One big decision was making that central state the Thunder, as the lone world in Crucis Margin presented in Gateway To Destiny, a water world with modest population, only a minority of whom were K'kree, was not enough to widely threaten Gateway Sector or take down the Renkard Union with inexplicably large fleets.The redline map shows it as a single polity, stretching from Maranatha-Alkahest/Gateway to the edge of your Ka'ra Mandate.
I disagree with your "gratuitously random" take: it's a setting filled with simmering conflict and deep history.
OTU Charted Space ceased to be the redline map with Atlas of the Imperium, apparently, but since the JG sectors map tightly to the redlines, that makes the redlines the Charted Space of my campaign.The map was based on the redline. Is it exact? No, but they are close.
You say that like it's a bad thing.I own a fair amount of Judges Guild material in its 70s and early 80s print runs, and even their carefully curated fantasy campaign material reeks of random map fill and that heady 70s and 80s D&D mix of Monty Haul and one save, one kill.
Which is a big part of the appeal for me. It's fresh sediment to sift, not hardened sandstone like the Marches.The Traveller material, aside from the four sector folios themselves, is a little better but shows the signs that the Traveller setting as a whole was still finding its feet.
Sort of like the Mongol Empire.GDW themselves described the trailing races as more difficult to comprehend usefully, and encouraged development on the spinward side of the map.
I *attempted* to write a K'kree book for Mongoose 1e, but never got beyond the collected notes stage after I realized that K'kree space needed to be done *first*. Traveller Map shows that progress, or lack of it. The plan is still in place, but moves slowly. I updated Gur Sector on TM fairly recently, for example. My "notes" are intended to make K'kree space more playable, if not necessarily more friendly. The extremely mercurial reactions toward outsiders remain, while the Ka'ra Mandate exists to prepare visitors or turn them away. Examples exist *from GDW* of unfinished G'naak cleanup within their borders, and of client races that are not as suppressed or cowed. I introduced the so-called Logistics Clients, who use unarmed ships suited to their own physiologies to move commerce around more efficiently than the K'kree can, and I make the leap that K'kree Unity, the massive effort by Blackmane thousands of years ago, is now honored mostly as tradition. The herds fractured as soon as they were assigned to different directions during the G'naak Crusade. In short, The Two Thousand Worlds are "unified", but like one of those multi-colored sponges is unified: clearly defined regions (if you know the signs to look for) and a lot of airspace that isn't sponge...
The JG maps were essentially deCanonized by the late CT release of The Atlas of the Imperium, though only the two spinward sectors were included in that. By the end of MT not many years later, M-A was replaced by Gateway. Crucis Margin would keep its name and stellar placements in Gateway To Destiny (T20) but everything else was changed. Unfortunately, Crucis Margin shows signs of authorial burnout. That's not a big surprise, frankly, other than the fact that it took the community way too long to notice it; even one sector is a LOT of work and that book has FOUR. Attempts to fix it in the 2010s may have made the problem worse, as noted in other older topics here on Citizens.I think that the Judges Guild maps were removed from canon before the latest maps came out, and that land grant was either up in the air or had been given to another group.
Potentially, yes. The parallels are strong enough.Sort of like the Mongol Empire.
I know this answer!!! It's been a long time but its due to a few years one way or the other in Charted Space history. I'll see if I can track down the actual reference but there is a "spat" or a polite "Pope sending the Duke off to the Syrian desert" between the leadership of the K'kree and the Lords of Thunder. They get shoved or politely asked to move in the direction away from the rest of the herd-states. Which is a totally solid idea...Thread resurrection.
In planning for the transition of my campaign from BeltStrike to 'Gateway Quadrant Rogue Trader,' I noticed something unexpected: what's shown on the Traveller Map (hereafter TM) doesn't match GDW's 'redline' map of Charted Space. Specifically, what TM shows as the Renkard Union and Lords of Thunder is a single polity on the redline map.
I don't own Gateway to Destiny, so am I correct in understanding that the single polity of the OTU Charted Space map - presumably the former boundaries of the Renkard Union? - has been mostly conquered by the Lords of Thunder (LoT) in 1120, at the start of the MTJ 4 adventure?
I'm running the JG Gateway sectors; what the OTU designates the Renkard Union, JG calls the Taquari' Comnate, a polity ruled by Vilani exiles from the Ziru Sirka but with a number of minor alien races strongly culturally influenced by the K'kree as well. The Imperial date in my campaign right now is 1109; what TM shows as the Ka'ra Mandate would make a better home for the Lords of Thunder, with border conflicts between the Comnate and the LoT just heating up as my travellers set out across the Lesser Rift . . .
Yes working on more than one sector is rough, but darn, I really like the concept of more love being given to this area of the universe.The JG maps were essentially deCanonized by the late CT release of The Atlas of the Imperium, though only the two spinward sectors were included in that. By the end of MT not many years later, M-A was replaced by Gateway. Crucis Margin would keep its name and stellar placements in Gateway To Destiny (T20) but everything else was changed. Unfortunately, Crucis Margin shows signs of authorial burnout. That's not a big surprise, frankly, other than the fact that it took the community way too long to notice it; even one sector is a LOT of work and that book has FOUR. Attempts to fix it in the 2010s may have made the problem worse, as noted in other older topics here on Citizens.
Potentially, yes. The parallels are strong enough.
The lone world in Crucis Margin is in Gateway to Destiny, and thus earlier than the Renkard threat. GtD took the situation in MegaTraveller Journal 4 and... didn't back date it. GtD made the assumption that the lone world WAS the Thunder, but the narrative in MTJ4 doesn't support that. I made the wedge shaped state in Lure the Lord of Thunder for Traveller Map, and then back dated it. Check the Solomani Rim War era on Traveller Map. Renkard can see them coming, but they're just eating loose colonies and lonely outposts. Oh, and stealing a few systems from existing client states. Like those videos of being stalked by house cats, every time Renkard looks away, the Thunder gets a little closer...So the Lords of Thunder head towards the Renkard Union and actually live within their systems for a bit. It's strongly implied that they're calling the shots though or they took it eventually from wthin. Can't remember. But... then they invade that one system that is on the border of Crucis Margin and everyone starts looking for their wallet. I believe the COMBINE actually does pay them to stop there which pisses off their neighbors.
Your timing is excellent. I dusted this stuff off last weekend and am back in the jump-seat for a few months of "puttering in the garden."