Have we discussed judging jump shadow by setting some arbitrary lower matter density limit on shadow influence?
Terrestrial density runs in the 3 to 6 grams per cc range. Terrestrial jump shadows are 100 diameters, presumably judged from the world surface.
Jovian gas giants - at least the ones we can measure with reasonable accuracy - run from 0.687 to 1.64. That's in the range of air [oopsie; that should be water] density. They're considered to have 100 diameter shadows as well, presumably measured from the "top" of their appreciable atmospheres.
The sun runs to 1.4 grams per cc, with the photosphere layer ranging from 0.2 to 2 x 10-4 grams per cc. We're saying it also runs a 100 diameter shadow - and fiddling about density doesn't help much 'cause the layer of "thin" stuff isn't all that deep; it gets reasonably dense pretty fast
The giant stars though, those peskersome titans, are little more than a huge envelope of thin brightly glowing vapor surrounding a denser burning core. Betelgeuse is around a thousand times the size but a hundred-millionth the density of the sun - much of the star about the density of Earth's atmosphere 100 km up. Mind you, that's still about 8 orders of magnitude denser than a good dense interstellar gas cloud but, yes, you could fly your ship through the outermost reaches of a giant star with relatively little drag. It's about as much stuff as our lowest satellites face - it's just very, very warm.
However, it's presently enough to make reaching Narsil or Menorb a major headache.
So, the question: can we get some relief from the big star jump shadow problem if we were to say that matter had to reach a certain density level before throwing a jump shadow that would cause an effect on jump? If we rather arbitrarily declare that you have to achieve a density of, say, a millionth of a gram per cc (10-6) in order to be able to throw a jump shadow, would we then be able to sit down and recalculate a Betelgeusian jump shadow to something less destructive to interstellar trade? Or is the math too ridiculous to be able to guesstimate how "high" in Betelgeuse you go before you reach that magic density?
Or could we just set an unstated density and then introduce some curve on that basis that allows the jump shadow calculation to trend down from 100 diameters for a main class star to (arbitrarily) 20 diameters for an M class bright giant?
Terrestrial density runs in the 3 to 6 grams per cc range. Terrestrial jump shadows are 100 diameters, presumably judged from the world surface.
Jovian gas giants - at least the ones we can measure with reasonable accuracy - run from 0.687 to 1.64. That's in the range of air [oopsie; that should be water] density. They're considered to have 100 diameter shadows as well, presumably measured from the "top" of their appreciable atmospheres.
The sun runs to 1.4 grams per cc, with the photosphere layer ranging from 0.2 to 2 x 10-4 grams per cc. We're saying it also runs a 100 diameter shadow - and fiddling about density doesn't help much 'cause the layer of "thin" stuff isn't all that deep; it gets reasonably dense pretty fast
The giant stars though, those peskersome titans, are little more than a huge envelope of thin brightly glowing vapor surrounding a denser burning core. Betelgeuse is around a thousand times the size but a hundred-millionth the density of the sun - much of the star about the density of Earth's atmosphere 100 km up. Mind you, that's still about 8 orders of magnitude denser than a good dense interstellar gas cloud but, yes, you could fly your ship through the outermost reaches of a giant star with relatively little drag. It's about as much stuff as our lowest satellites face - it's just very, very warm.

However, it's presently enough to make reaching Narsil or Menorb a major headache.
So, the question: can we get some relief from the big star jump shadow problem if we were to say that matter had to reach a certain density level before throwing a jump shadow that would cause an effect on jump? If we rather arbitrarily declare that you have to achieve a density of, say, a millionth of a gram per cc (10-6) in order to be able to throw a jump shadow, would we then be able to sit down and recalculate a Betelgeusian jump shadow to something less destructive to interstellar trade? Or is the math too ridiculous to be able to guesstimate how "high" in Betelgeuse you go before you reach that magic density?
Or could we just set an unstated density and then introduce some curve on that basis that allows the jump shadow calculation to trend down from 100 diameters for a main class star to (arbitrarily) 20 diameters for an M class bright giant?
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