Gents,
Ty Beard posted the following in another thread and I thought it has the makings of a great topic:
So, who else here routinely used those lovely "bugs" from Double Adventure 5 to confront, confound, and otherwise drive your players insane? I most certainly did and here are a few example...
One of the few times my players surprised me was during a Chamax Plague session. They and the InStarSpec NPCs had just been run off from the wreck of the Shaarin Challenger for a second time. Their first approach had shown the futility of trying to enter the vessel via personnel airlocks, so they'd rigged a portable power supply to a exterior maintenance panel associated with the port cargo hatch in an attempt to open it. They opened all three cargo hatches instead, immediately realizing the Chamax maternal was situated in the forward cargo hold when the bow doors opened and her "palace guard" cam swarming out. A rather rapid retreat to their ari/rafts followed.
After reaching their ship and washing out their undergarments, the players were watching the Chamax bustle about from the safety of their own open cargo hold. Their ship, a 300dTon trader common IMTU, was hovering on contra-gravity about 50 meters above the desert floor and about 300 meters away from the bow of the Challenger. My players had been quietly talking among themselves while they popped a wounded NPC in a low berth and I used another NPC with a laser rifle to snipe at the bugs milling about.
The player's captain approached me as the InStarSpec pilot and asked if I still thought I could fly the Challenger out. I told him no, the external damage was extensive and the partially systems report downloaded during the hatches fiasco revealed all sorts of other damage. The captain said something like "Alright then" and nodded at a player who was one of the ship's gunner. The gunner picked up two dice and announced:
Firing the dorsal turret sandcaster.
My jaw dropped to say the least.
We took a break while I first dug out Striker and then realized I should simply wing it. Out of the box thinking like that simply must be rewarded, right?
I asked where he was aiming and had him roll an easy task I don't fully remember. I then announced the sandcaster round had deployed as planned sleeting the front of the Challenger, the Chamax, and the desert around both with millions of ablative crystals. I remember saying that the Chamax caught in the hail melted.
After all that, the players used their air/rafts to board the wreck via the bridge windows the sandcaster round had blown out. They then easily found the log tape which mentioned the northern survey party and left the wreck without meeting the few Chamax that hadn't been killed. (IIRC, I'd gone with the average number(1) of 70 bugs aboard and the players had killed all but 4 or 5, a few during both boarding attempts and most with the sandcaster round.)
The rest was anticlimatic.
Regards,
Bill
1 - IIRC, 4Dx5 where D = 3.5
Ty Beard posted the following in another thread and I thought it has the makings of a great topic:
I confess to a weakness for bughunt fodder. So giant ants are fine with me personally.
My favorite monster is the Chamax -- Matt, *that* is an adventure you guys should re-write -- and they appear in *every* campaign on mine. Players hate 'em, of course, but I'm good with that.
So, who else here routinely used those lovely "bugs" from Double Adventure 5 to confront, confound, and otherwise drive your players insane? I most certainly did and here are a few example...
One of the few times my players surprised me was during a Chamax Plague session. They and the InStarSpec NPCs had just been run off from the wreck of the Shaarin Challenger for a second time. Their first approach had shown the futility of trying to enter the vessel via personnel airlocks, so they'd rigged a portable power supply to a exterior maintenance panel associated with the port cargo hatch in an attempt to open it. They opened all three cargo hatches instead, immediately realizing the Chamax maternal was situated in the forward cargo hold when the bow doors opened and her "palace guard" cam swarming out. A rather rapid retreat to their ari/rafts followed.
After reaching their ship and washing out their undergarments, the players were watching the Chamax bustle about from the safety of their own open cargo hold. Their ship, a 300dTon trader common IMTU, was hovering on contra-gravity about 50 meters above the desert floor and about 300 meters away from the bow of the Challenger. My players had been quietly talking among themselves while they popped a wounded NPC in a low berth and I used another NPC with a laser rifle to snipe at the bugs milling about.
The player's captain approached me as the InStarSpec pilot and asked if I still thought I could fly the Challenger out. I told him no, the external damage was extensive and the partially systems report downloaded during the hatches fiasco revealed all sorts of other damage. The captain said something like "Alright then" and nodded at a player who was one of the ship's gunner. The gunner picked up two dice and announced:
Firing the dorsal turret sandcaster.
My jaw dropped to say the least.
We took a break while I first dug out Striker and then realized I should simply wing it. Out of the box thinking like that simply must be rewarded, right?
I asked where he was aiming and had him roll an easy task I don't fully remember. I then announced the sandcaster round had deployed as planned sleeting the front of the Challenger, the Chamax, and the desert around both with millions of ablative crystals. I remember saying that the Chamax caught in the hail melted.
After all that, the players used their air/rafts to board the wreck via the bridge windows the sandcaster round had blown out. They then easily found the log tape which mentioned the northern survey party and left the wreck without meeting the few Chamax that hadn't been killed. (IIRC, I'd gone with the average number(1) of 70 bugs aboard and the players had killed all but 4 or 5, a few during both boarding attempts and most with the sandcaster round.)
The rest was anticlimatic.
Regards,
Bill
1 - IIRC, 4Dx5 where D = 3.5