Adventures and Campaigns written by the IP Holder guide softly or force a path in a heavy handed way. Ultimately, the writers tell you what in their eyes constitutes success and rewards for characters. They also tell you, outright or by implication, how the campaign setting changes due to the characters brave or foolish actions. Sometimes it is just win or die like Deepnight Revelation. Sometimes Charted Space becomes your oyster with Secrets/Wrath of the Ancients.
Sooo kiddies... Singularity is about an AGI that genuinely wants to help advance and protect sentient life with as little declared intrusion as possible. Since the Imperial Navy and the Quarantine Fleet are hunting it and the players down I wonder If Agent of the Imperum is going to show up. In the meantime.
MERRY CHRISTMAS!
Sooo kiddies... Singularity is about an AGI that genuinely wants to help advance and protect sentient life with as little declared intrusion as possible. Since the Imperial Navy and the Quarantine Fleet are hunting it and the players down I wonder If Agent of the Imperum is going to show up. In the meantime.
- What OTU will you get if a certain "secret project" at Celetron gets destroyed long years before IY1128? If the players and their patron succeed, there will never be Virus. This is a only minor victory in the Singularity Campaign
- What OTU will you get if practical Hop Drive (not experimental or prototype) is developed soon after the campaign ends. Appearing in the 1120s or 1130s.
- Finally, what OTU will you get if the Third Imperium has access to practical psychohistory and Hop Drive in 1130s to see about this so-called "Yonder Chilling Thought".
MERRY CHRISTMAS!
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