Strategic Maneuvers
The GT supplement "Fartrader" presented an interesting wrinkle to interstellar navigation.
Since a starship will drop out of jump space 100 diameters away form it's destination star. (This also would apply to a planet, if is clear of the stars 100d limit.) Because planets revolve around their star, at some times a planet may be blocked i.e. behind the 100d gravitywell of that star.
For commercial navigation this means that a ship will have to make a longer trip normal space trip, in order to reach the main world of a system. This can be handled by the navigation tables found in the back of the Starship Operator's Manual.
Consider however what this means from a naval point of view. Consider the crude map below.
..1
6...2
...B
5...3
..4...A
A task force from world "A", wishes to attack the main world of system "B". The actual distance between the two systems is unimportant. Now if the main world of system "B" were screened by the primary's gravity well -- say by being in direction "6". A direct approach would leave the task force on the far side of the system, with an increased likely-hood of being detected. Given the importance of surprise in any military encounter, this is unacceptable.
The Admiral in command therefore, should plot a course to positions 1,5, or ideally, position 6. With luck this would be a star system where the ships can refuel. It could even be into deep space, if the fleet had the range. From there, they could then jump into system "B", arriving as close as possible to their target.
Note: Call this flanking / Dog-leg maneuver what you will. (My apologies to our Vargr allies.) IMTU I tend to refer to it as the "Strider Maneuver", in honour of the Terrian hero of the Intersellar wars.
The GT supplement "Fartrader" presented an interesting wrinkle to interstellar navigation.
Since a starship will drop out of jump space 100 diameters away form it's destination star. (This also would apply to a planet, if is clear of the stars 100d limit.) Because planets revolve around their star, at some times a planet may be blocked i.e. behind the 100d gravitywell of that star.
For commercial navigation this means that a ship will have to make a longer trip normal space trip, in order to reach the main world of a system. This can be handled by the navigation tables found in the back of the Starship Operator's Manual.
Consider however what this means from a naval point of view. Consider the crude map below.
..1
6...2
...B
5...3
..4...A
A task force from world "A", wishes to attack the main world of system "B". The actual distance between the two systems is unimportant. Now if the main world of system "B" were screened by the primary's gravity well -- say by being in direction "6". A direct approach would leave the task force on the far side of the system, with an increased likely-hood of being detected. Given the importance of surprise in any military encounter, this is unacceptable.
The Admiral in command therefore, should plot a course to positions 1,5, or ideally, position 6. With luck this would be a star system where the ships can refuel. It could even be into deep space, if the fleet had the range. From there, they could then jump into system "B", arriving as close as possible to their target.
Note: Call this flanking / Dog-leg maneuver what you will. (My apologies to our Vargr allies.) IMTU I tend to refer to it as the "Strider Maneuver", in honour of the Terrian hero of the Intersellar wars.