Icosahedron
SOC-14 1K
I fully understand. I'm thinking along the lines of a turn per week pace; I just don't have the free time to devote to Traveller that I used to.
Likewise. Let's see if anyone else is interested and take it from there.
I think we fundamentally agree. Your solution, however, is more detailed.
Yeah, I think it's just the problem I was solving was more detailed.
Good catch, oops. Clear proof one should not write multi-variable equations late at night. Please let me try again: TL squared * (1 + 0.2 * (size -5)) in hundreds of millions.
Example Earth = 7 squared * (1 + 0.2 * (8-5))
= 49 * (1 + 0.6)
= 49 * 1.6
= 7.84 billion
Example Rhylanor = 15 squared * (1 + 0.2 * (4 -5))
= 225 * (1 - 0.2)
= 225 * 0.8
= 18 billion. Earth at the same tech level would support 36 billion.
Seems to be in the ballpark.
Sounds reasonable. Bear in mind though, that the majority of Earth's population today is from nations whose effective TL is below 7. I don't think populations have peaked from the Industrial Revolution yet. You might be able to support 10 billion with TL5.
EDIT: Another thought is that your equation should factor in how poor the planet is. A desert world will have a lower max pop than a garden world of the same size.
The `tooth-to-tail' argument is a good one, but I think maintaining a TL-2 army that could engage a TL-15 army on equal terms would be ENORMOUSLY expensive, not equivalently expensive as written in the PE rules.
Not sure. I haven't had cause to apply myself to that problem yet. One thought is that it depends on standards. If you're providing those troops with a calorie balanced diet, centrally heated barracks, showers, daily clean clothing, etc, you could be right. OTOH, if they're living in teepees, foraging from the land and changing their clothes once a year whether they're dirty or not, then maybe they don't cost so much to support?
Maybe they would. It doesn't make sense to me (nor is it consistent with TCS). It is probably not worth worrying about, I would just be curious to hear the designers' rationale.
A mechanism already exists in PE for leaders to influence popularity with spending. I would think an unpopular leader's dictatorship would be less efficient because said dictator would have to put a premium on loyalty in his subordinates, thus having less efficient departments. The efficiency of theocracies is clearly debatable. Is the model used that of the lean and focused monastic orders in the 10th century, the excesses and waste of the church in the 15th century, or the economic ineptitude of modern day Iran? The rules indicate a vibrant and growing theocratic government, but history is replete with less enviable examples. Also, it isn't the hair shirts that break the budget, it is the pegs on which to hang them that cost so much.
Again, this isn't something I've flagged up in the past, so I don't have many thoughts on the matter.
I agree that if the habitation is available there should be no restriction to growth, but building the habitation should be more expensive, which should slow growth. Maybe you're right about the balancing effect of cold weather, but only at tech levels below the invention of Wii and Tivo![]()
I think soaps and sitcoms were the breaking technology.

Thanks, and thank you for the counterpoint.![]()
You're welcome. It's good to discuss.

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