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Techlevels of the powers in the OTU

mbrinkhues

SOC-14 1K
What are the Techlevels of the major powers in the OTU? The Encyclopedia tells us the TL of the Homeworlds but as MegaTraveller shows a single world of a given TL is not the same as a whole "Empire" having that as a useabel TL (see Darians, 3I)

My take is (as of "gun drawn and hammer about to fall"/1116)

3I is a mature TL-15 / early TL-16 (Power Systems)

Solomanie are a average TL-15 (lacking in GravTech and Trusters)

Zhodanie are a mature TL-14

Vagr are a mature TL-13

Aslan are an early TL-14

Droyne are a mature TL-15

Hiver are a mature TL-15 / early TL-16 (Robotics)

K'Kree are a mature TL-14 / early TL-15


Mature = All developments of that TL are availabel/understood/in general use

Average = Most developments of that TL are availabel/understood/in general use

Early = Some elements (i.e Power systems) of the TL are availabel/understood/in limited use
 
How does that rhyme go...?

"15 TLs hath Vilani,
Hivers, too, but not Zhodani..."

:)

3I is a mature TL-15 / early TL-16 (Power Systems)

Zhodanie are a mature TL-14

Hiver are a mature TL-15 / early TL-16 (Robotics)

K'Kree are a mature TL-14 / early TL-15

I'd say:

Aslan are average TL-14

Vagr are a mature TL-14

Droyne are a mature TL-15 / early TL-16

Solomani are a mature TL-14 / early TL-15
 
The universe in general seems to be TL12. Militaries seem to be higher-tech.

The general rule appears to be that the 3I's navy, where all the cutting edge technology is, comes in at TL15. Everyone else is TL14.

3I ground forces seem to be built at TL14 for reasons of cost. 3I naval tech is TL15 with some TL16 items coming in.

Droyne are a bit too scattered to have an even TL, though many of their enclaves seem to be TL15.

Vargr seem to be in a similar position as Droyne, Rebellion describes two of their raiding ships as TL12. So what most military groups can manufacture seems to be behind what a few of their groups are at.

Solomani and Aslan seem to be TL14 at their cutting edge navy, TL13 is "comfortable" for them.

Zhodani appear to be TL14 overall.

Hiver and K'kree seem to be TL14 overall, TL15 starting to come in.
 
Supposedly, the Imperium hit TL-15 during the Fifth Frontier War. I'm pretty sure the T4 timeline (year 0 and forward) was between TL-10 and TL-12.
 
Supposedly, the Imperium hit TL-15 during the Fifth Frontier War. I'm pretty sure the T4 timeline (year 0 and forward) was between TL-10 and TL-12.
The Imperium was TL12 in 0, hit TL13 in 400, TL14 in 700, and TL15 in 1000. TL15 is also "maximum Imperial" in 1105.

Just what that means has never been defined. The very even dates (all divisible by 100) suggests that it's not the date the associated jump drive was invented. Presumably it's the date when sociologists feel that the Imperium had reached a certain level of... saturation? with respect to the use of TLX. As our picture of the Imperium anno 1105 shows, it's certainly not universal use. The average Imperial technology in 1105 is 12.

About the Vargr: Some Vargr worlds are TL15.


Hans
 
These might help from a canon source, MT's Referee's Companion p. 34. All dates are in Imperial.

1st Imperium

-9235 TL 9 Vilani discover Jump 1
-8900 TL 10 Vilani sphere reaches about 10 parsecs
-5430 TL 11 Vilani discover Jump 2

2nd Imperium

-2431 TL 9 Terrans discover Jump 1
-2408 TL 10 1st Interstellar War ends
-2398 TL 11 Terrans discover Jump 2
-2210 TL 12 Terrans discover Jump 3

3rd Imperium

-1776 TL 10 Syleans maintain interstellar trade
-650 TL 11 Sylean Federation established
-150 TL 12 Robot manufacturing reestablished*
300 TL 13 Vargr Campaigns taking place
700 TL 14 Xboat system being built
1000 TL 15 Solomani Rim War taking place


*T4 M0 campaign books seem to push this date closer to just before Year 0 if I recall correctly. I would be careful using T4 sources though which are inconsistent with other sources and even itself. For example, T4 sources have Battle Dress at TL 9 (instead of 12) and the 2nd Imperium reaching TL 15 (instead of TL 12) before its fall.
 
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The Terrans discovered Jump-2 before the 1st Interstellar War - after all, they have nowhere to go with Jump-1.
 
Emm - you have read up on the Interstellar Wars era haven't you? ;)

Terrans invent j1 2092AD
1st ISW 2114-2122AD
Terrans invent j2 2124AD
 
Emm - you have read up on the Interstellar Wars era haven't you? ;)

Terrans invent j1 2092AD
1st ISW 2114-2122AD
Terrans invent j2 2124AD

Okay, I just reread the entries in GURPS Traveller. My mistake... I misremembered that they invented J2 before leaving the Sol system. I simply said they refined the Jump Drive for several decades.

Weirdly enough, it also says they invented Jump in 2090 AD, then used it only in-system for 43 more years, then in 2097 AD sent a Jump expedition to Barnard´s Star and met the Vilani.

My bad.
 
About the Vargr: Some Vargr worlds are TL15.
Hans

Some are even TL 16.

Even ignoring Gvurrdon 0439 A 000002-G Lo nIn As 220 Va
for having a popiulation of _2_, we still have

Gvurrdon 3034 A424451-G G nIn Cp 302 Vk
Apparently this planet is the capitol of the Commonality of Kedzudh, an 8 world Vargr state, despite having a population of less than 40,000 sophonts. It's also their only type A startport and has a Vargr Naval base. If it were a human world I'd assume that Kedzudh was the name of the planet but considering the Commonality is a Vargr polity it might well be named for it's founder, favorite breakfast, or the like. I'm a bit dubious about the concept but it is canonical (and provides sufficient justification for the rare TL 16 Vargr Corsair). It's a feudal technocracy too, so I'm imagining a Vargr Gilgamesh Wulfenbach as the head of state....
 
Some are even TL 16.
But AM3 states that TL 15 is the top TL for Vargr worlds.

Even ignoring Gvurrdon 0439 A 000002-G Lo nIn As 220 Va
for having a popiulation of _2_, we still have
Oh, by all means let's ignore that ;).

Gvurrdon 3034 A424451-G G nIn Cp 302 Vk
In AR1 it's explained in the same way Darrian was, as some sort of relic technology (mysterious relic technology to boot).

Apparently this planet is the capitol of the Commonality of Kedzudh, an 8 world Vargr state, despite having a population of less than 40,000 sophonts. It's also their only type A startport and has a Vargr Naval base. If it were a human world I'd assume that Kedzudh was the name of the planet but considering the Commonality is a Vargr polity it might well be named for it's founder, favorite breakfast, or the like. I'm a bit dubious about the concept but it is canonical (and provides sufficient justification for the rare TL 16 Vargr Corsair). It's a feudal technocracy too, so I'm imagining a Vargr Gilgamesh Wulfenbach as the head of state....
The Commonality is a prime example[*] of what I consider the downside to insisting that every UWP and every combination of UWPs can be explained somehow. Perhaps you can. I don't think so, but let's not take that discussion again. But even if you can, it doesn't mean you couldn't have come up with something far better if you'd vetted those UWPs a bit.

[*] Another is the 40th Squadron.​

According to the UWPs in AM3, the Commonality of Kedzudh consists (in 1111) of the following 9 member systems:

1 TL 7 world with population 200,000,000
1 TL 8 world with pop 800
1 TL 10 world with pop 5,000
1 TL 10 world with pop 60,000
1 TL 12 world with pop 400
1 TL 12 world with pop 50,000
1 TL 13 belt with pop 800,000
1 TL 14 belt with pop 100,000
1 capital with pop 30,000, ostensible TL 16, real TL not mentioned (I'm assuming TL14).

The capital has a Class A (Class V) starport, the rest all have Class B (Class IV). Even the pop 400 and pop 800 ones...

According to AR1, seven of these worlds (or possibly five or six of them together with some that has left the Commonality since[*]) founded a loose alliance with each world retaining control of its own internal and external relations, but contributing to a common navy-cum-police force. Now, just how independent can a world with 5 or 50 or 60 or 100 thousand inhabitants be? Well, assuming a military budget of 10% of GWP, the world with 100,000 inhabitants could afford to maintain two and a half 800 dT frigates (double that if they don't spend anything on an army, but without accounting for any contribution to the Kedzudh Patrol), so that one might just be able to hold its own. And for a fact, none of the worlds are what you would call desirable -- vaccuum worlds, tainted atmospheres, low gravities -- so they propably don't face much threat of invasion. But there are still corsair raids to content with. Why would a world with a yearly budget of MCr93.75 ally itself with one with a budget of MCr1.83, not enough to maintain a 100 T scout? What can the pop 5,000 world contribute? And then there is the pop 200 million world. Too low TL to build ships of its own, but the writeup states that they buy ships from the Thoengling Empire. Here we have a budget of MCr28,600. Only MCr4,360 effectively if they buy TL 11 ships, but still an order of magnitude more than its strongest ally and able to field a navy that could fend off the Kforuzeng in their prime. Essentially that world will be carrying all the others.


[*] The world in hex 3233, nowadays an Imperial client state, would be a good candidate. Another may lie in the subsector to trailing in order to make the capital more central to the original setup as AR1 claims it was.​

My suggestion would be to fiddle with the population levels of these worlds to get a total budget that is more or less the same. The TL 7 world lowered to 80 million, the TL 14 world maintained at its present population, the one with pop 5,000 upped by three levels and the medium-pop worlds all upped by one level. Finally the TL 8 world upped to 2 million to make a sixth charter member (The last low-population world becomes an outpost of one of the other worlds (and lose its Class VI starport)). That would give budgets ranging from MCr183 to MCr940 totalling MCr4,150[**] (all converted to GTL11 credits for comparison). At those levels all the worlds are vulnerable to a strong corsair fleet and a combined fleet makes sense. And the maintenance of the whole fleet can actually be performed inside the Commonality.


[**] A bit lower, actually, as I've neglected to account for trade classifications and can't be bothered to correct that now.​


Here are the original UWPs with my proposed amendments below.
Code:
#PlanetName   Loc. UPP Code   B   Notes         Z  PBG Al Budget(In GTL11 Cr)
#----------   ---- ---------  - --------------- -  --- -- ------
?             2633 B300223-C    Lo Ni Va           410 Vk    -
?             2634 B333887-7    Na Po              201 Vk 4,360
?             2735 B97A365-A    Lo Ni Wa           502 Vk    - 
?             2832 B200443-A    Ni Va              602 Vk  8.57
?             2833 B000525-D    Ni As              822 Vk   293
?             2834 B74A421-C    Ni Wa              503 Vk  18.3
?             2936 B000598-E    Ni As              123 Vk    94
Kedzudh       3034 A424451-G  G Ni Cx              302 Vk    28
?             3035 B352231-8  C Lo Ni Po           801 Vk    - 
                                                          -----
                                                          4,802


#PlanetName   Loc. UPP Code   B   Notes         Z  PBG Al Budget(In GTL11 Cr)
#----------   ---- ---------  - --------------- -  --- -- ------
?             2633 D300223-C    Lo Ni Va O:2834    410 Vk    -
?             2634 B333787-7    Na Po              201 Vk   436
?             2735 B97A665-A    Ni Wa              502 Vk   714
?             2832 B200643-A    Na Ni Va           602 Vk   857
?             2833 B000525-D    As Ni              822 Vk   293
?             2834 B74A521-C    Ni Wa              503 Vk   183
?             2936 B000698-E    As Na Ni           123 Vk   940
Kedzudh       3034 A424551-G  G Ni Cx              302 Vk   280
?             3035 B352631-8  C Ni Po              801 Vk   447
                                                          -----
                                                          4,150
---------------------------------------------------------------------------------
Comments?


Hans
 
What are the Techlevels of the major powers in the OTU? The Encyclopedia tells us the TL of the Homeworlds but as MegaTraveller shows a single world of a given TL is not the same as a whole "Empire" having that as a useabel TL (see Darians, 3I)

My take is (as of "gun drawn and hammer about to fall"/1116)

3I is a mature TL-15 / early TL-16 (Power Systems)

Solomanie are a average TL-15 (lacking in GravTech and Trusters)

Zhodanie are a mature TL-14

Vagr are a mature TL-13

Aslan are an early TL-14

Droyne are a mature TL-15

Hiver are a mature TL-15 / early TL-16 (Robotics)

K'Kree are a mature TL-14 / early TL-15


Mature = All developments of that TL are availabel/understood/in general use

Average = Most developments of that TL are availabel/understood/in general use

Early = Some elements (i.e Power systems) of the TL are availabel/understood/in limited use

Yes, that would about right. However, each Empire IMTU usually possess TL G at least one field as a way of providing the Balance of Power is maintained. For IMTU borders are tightly enforced and war is always looming.
 
So the 3I could be pushing early TL 16 in places. I disagree that the Zhodani and Solomani would be TL 14 or TL 14/15 at best. I think that the Solomani would be more likely to be RL 14/15/early 16 (starships, medicine), possibly similar for the Zhos.

These might help from a canon source, MT's Referee's Companion p. 34. All dates are in Imperial.

1st Imperium

-9235 TL 9 Vilani discover Jump 1
-8900 TL 10 Vilani sphere reaches about 10 parsecs
-5430 TL 11 Vilani discover Jump 2

2nd Imperium

-2431 TL 9 Terrans discover Jump 1
-2408 TL 10 1st Interstellar War ends
-2398 TL 11 Terrans discover Jump 2
-2210 TL 12 Terrans discover Jump 3

3rd Imperium

-1776 TL 10 Syleans maintain interstellar trade
-650 TL 11 Sylean Federation established
-150 TL 12 Robot manufacturing reestablished*
300 TL 13 Vargr Campaigns taking place
700 TL 14 Xboat system being built
1000 TL 15 Solomani Rim War taking place


*T4 M0 campaign books seem to push this date closer to just before Year 0 if I recall correctly. I would be careful using T4 sources though which are inconsistent with other sources and even itself. For example, T4 sources have Battle Dress at TL 9 (instead of 12) and the 2nd Imperium reaching TL 15 (instead of TL 12) before its fall.
 
Looking at CT canon, all major powers fit into the TL14-15 range. There is no pre-MT canon material indicating that the Imperium is TL 16 in any area as of ~1100.

Ranking the technological development of CT major interstellar powers from highest to lowest:
Hivers: TL 15, TL 16 in robots
Imperium: TL 15
Vargr: TL 15 (TL 13 in robots)
K'Kree: TL 15 (TL 13 in robots)
Zhodani: TL 14, TL 15 on some worlds and in some areas, including robots
Solomani: TL 14, possibly TL 15 in some areas (this is conjecture, based on the fact that they seceded from the Imperium when it was pushing TL 15)
Aslan: TL 14

Based on Alien modules and Book 8. Obviously, MegaTraveller threw this out of the window with its numerous TL 16 worlds and the possibility of individual fields developed up to TL 19!
 
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