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Tech Breakthrough by a PC?

Stats 437DB3

MgT

As I use to play Traveller (purely IMTU, I know), Soc 3 means the police probably has a file on the character. They only need to see the patent solicitude, and sure INI will also take interest on him...
 
Awesome, yes, but he only rolled a 1 out of 36 chance. That's a bit too easy to make a game-changing discovery. Perhaps one small step on the way, though.

I like T5's variable number of dice which makes it possible to have really difficult rolls as opposed to 2d6 and a lot of mods. I need to run some numbers, because at some point the chance of rolling a spectacular success or failure will dominate the rolls if you fave enough dice.

"If they deserved it" is key, such as are they protagonizing themselves and writing themselves into the story? If yes, then they deserve it; but I'd probably make it a special just for them.
 
"If they deserved it" is key, such as are they protagonizing themselves and writing themselves into the story? If yes, then they deserve it; but I'd probably make it a special just for them.

Yes, if the player helped the story move along, and improved their roleplaying the game, *and* if it didn't break the game's background, I would be more favorable towards it. However, sometimes it is the job of the GM to say "no."
 
Yes, if the player helped the story move along, and improved their roleplaying the game, *and* if it didn't break the game's background, I would be more favorable towards it. However, sometimes it is the job of the GM to say "no."

...and sometimes it's the players job to say "yes"? ;)


The player should be fundamental to the story -imo.
 
Another thing to take into account is how an improvement he could have attained would affect the game. If it will help making it more interesting (either as gimmick or as plot), then perhaps I would accept a minor improvement, otherwise, I wouldn't (or make as told, the player just crosses in a secret project when trying to patnt it...).
 
I'm not opposed to introducing random elements into the game, and sometimes I tell the players and othertimes I don't. :D
 
The OP's example is akin to a Player rolling to change all 1s to 6s when rolling 2d6 - i.e., allowing meta-game rules for starship operation, design, etc. to be changed by a PC's ingame actions and Player's dice.

Not saying its invalid ... but the ramifications are really going to be Referee dependent and based on house rules.

Emphasis here being that it may be a Player's idea, but is a Referee call - not a Player's call or a standard task check.

In this particular case, if it is the Player's highly unoriginal, lame arse way of getting around a limitation and the resultant challenge (not having enough jump fuel) - well, let's just say Kirk never would have passed a Kobayashi Maru test on my watch! :devil:
 
Depends, would it automatically change everything everywhere? No, it would not. But maybe for that jump or that ship, and then there is a downside to everything....:devil:
 
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