Bottom line, some people appear to have taken offense that T5 isn’t a beer-n-pretzels game that they could instantly understand and have since made it their mission to tell as many people in as many forums as possible. (This also probably hasn’t helped T5 gain 3rd party support.) Take what they say with a pinch of salt.
You didn't mention that the T5 combat system is rather poorly written, filled with bugs, typos, an plain ugly rules.
Here's an example of what I'm saying (that has nothing to do with the task system):
Page 211 says, "In a Round, every partipant has the opportunity to move and to use a weapon (or to do some other activity like use a communicator or operate an important device." Then, Page 214 describes the three attack types: Aimed Fire, AutoFire, and SnapFire.
If a PC uses a single fire weapon (which covers almost all pistols and many rifles and shotguns), then the only attack type open to him is Aimed Fire (because the PC's weapon is not capable of burst, automatic, or continuous fire).
The way the rules are written, if a PC uses a pistol, then he cannot both attack and move in the same combat round. Why? The Aimed Fire attack type specifically states on page 214 that a person cannot be moving while attempting Aimed Fire.
Normal semi-automatic pistols, revolvers, many rifles and shotguns cannot be used for SnapFire because those weapons are not capable of burst, automatic, or continuous fire.
Thus, if you use a pistol in this game, your choice is to either move or attack, but not both, during a combat round that averages one minute in length (and you can only fire at one target if you choose to fire!).