... back to the TIH! rule
I started thinking about this today as I was having fun generating characters with my two kids. I had a bit of a guiding hand, being more familiar with the rulebook and specifically how task resolution works.
If you are aware of the TIH! rule during character generation, it promotes specialisation to a large degree in key skills, with the ability to carry out easy or day-to-day tasks in a variety of other areas. In the four characters we generated, they tended to have one skill in the 5-7 range (or knowledge plus general skill in that range), and possibly a second in the 3-4 range, a couple at 2 and a string at level 1.
To my mind, the "level-0" skill from Classic Traveller is kind of roughly equivalent to both level-0 and level-1 in T5. This is reflected in default skills from homeworld trade classifications: generally level-0 in MT and CT where they even apply at all but at level-1 in T5. Level-0 skills have a bit of different meaning in T5 to Classic or MT.
Just on the other issues in discussion: I think I'll have to Referee a bit more before deciding on my taste for hidden target numbers vs. hidden dice for uncertain tasks. On task libraries - I like a few examples as a guide, but I agree with others about making them up on the fly; the task system helps by translating situations spoken out loud into game mechanics. About the only exception is for specific procedures like combat or interpersonal interactions.
I started thinking about this today as I was having fun generating characters with my two kids. I had a bit of a guiding hand, being more familiar with the rulebook and specifically how task resolution works.
If you are aware of the TIH! rule during character generation, it promotes specialisation to a large degree in key skills, with the ability to carry out easy or day-to-day tasks in a variety of other areas. In the four characters we generated, they tended to have one skill in the 5-7 range (or knowledge plus general skill in that range), and possibly a second in the 3-4 range, a couple at 2 and a string at level 1.
To my mind, the "level-0" skill from Classic Traveller is kind of roughly equivalent to both level-0 and level-1 in T5. This is reflected in default skills from homeworld trade classifications: generally level-0 in MT and CT where they even apply at all but at level-1 in T5. Level-0 skills have a bit of different meaning in T5 to Classic or MT.
Just on the other issues in discussion: I think I'll have to Referee a bit more before deciding on my taste for hidden target numbers vs. hidden dice for uncertain tasks. On task libraries - I like a few examples as a guide, but I agree with others about making them up on the fly; the task system helps by translating situations spoken out loud into game mechanics. About the only exception is for specific procedures like combat or interpersonal interactions.