A little puzzled about Endurance in melee combat.
RAW states that the number of combat rounds a character can fight before becoming exhausted = END. Fine, makes sense, got that. The puzzling bit is after that "...the character may only roll 1D."
This implies one of two things:
1. That there is some advantage in rolling 2D that I am missing, or...
2. That melee combat becomes easier after exhaustion kicks in.
The example given between Cayne and Corbett seems to indicate the latter - "[Corbett must roll] 5 or less on 1D."
Is this as intended? Should it not be more difficult after exhaustion (say, the task going to 3D, rather than dropping to 1D)? Otherwise, what is the advantage of rolling 2D while not exhausted over 1D while exhausted?
Confused!
RAW states that the number of combat rounds a character can fight before becoming exhausted = END. Fine, makes sense, got that. The puzzling bit is after that "...the character may only roll 1D."
This implies one of two things:
1. That there is some advantage in rolling 2D that I am missing, or...
2. That melee combat becomes easier after exhaustion kicks in.
The example given between Cayne and Corbett seems to indicate the latter - "[Corbett must roll] 5 or less on 1D."
Is this as intended? Should it not be more difficult after exhaustion (say, the task going to 3D, rather than dropping to 1D)? Otherwise, what is the advantage of rolling 2D while not exhausted over 1D while exhausted?
Confused!