After having a discussion over a cup of coffee, it occurred to me that one aspect of Traveller is not talked about to frequently. That is Marc's original concept for Traveller long before the publications of all the historical iterations of the Imperium. Traveller was a generic set of rules to be used to play any science fiction genre supported through Traveller 's technology levels. For example, stories from Doc Savage to Star Wars to Cyber Punk. During my discussion over coffee, the Traveller fan pondered if we lowered the tech level enough and Traveller was published before D&D, would we be using Traveller mechanics for the fantasy genre? Traveller is a generic universal role playing system with a focus on sci-fi. So, I am going to branch out to other stories starting with Morrow Project with the use of Traveller 5th Edition rules.
I still have much love for the ubiquitous Imperium, but I am going to experiment with Marc's original concept for Traveller. The reason why "Morrow Project is I just acquired a newly published 4th edition of the game, and I have always loved the story, but liked the simplicity of Traveller's mechanics in most editions.
So, your thoughts? Your ideas for T5:Morrow Project or (you fill-in here)? Your insults?
I still have much love for the ubiquitous Imperium, but I am going to experiment with Marc's original concept for Traveller. The reason why "Morrow Project is I just acquired a newly published 4th edition of the game, and I have always loved the story, but liked the simplicity of Traveller's mechanics in most editions.
So, your thoughts? Your ideas for T5:Morrow Project or (you fill-in here)? Your insults?