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T5 GunMaker Question

So, I'm looking at Assault Rifles, and I see that they do both Bang and Blast damage, in addition to Bullet damage. The completed AC-7 on page 240 is a good example. It's listed damage is: Bang-1, Blast-2, Bullet-1.

I've got two questions about this--



Question 1: When a hit is scored with this weapon, I would roll 3D for armor penetration--that's 2D from the blast and 1D from the bullet. Is this correct?

And, regardless of penetration by blast/bullet, the 1D of Bang damage happens anyway.

Is that correct?






Question 2: That Bang damage looks suspect to me. In most cases, unless the target is wearing something to plug his ears, he will be deaf for 1D minutes, even if the blast/bullet did not penetrate his armor.

Is that right?

What about the attacker using the weapon? Is he always deaf, 100% guarranteed (unless wearing ear protection), for 1-6 minutes after using his rifle?

If this is true, it means that African costal pirates using AK-47 cannot communicate with each other verbally until 1-6 minutes after a firefight. That's....wonky.

And, what's the range on this Bang damage? Just the target and the attacker? If so, then why not the other combatant who is 15 feet away? Does the Bang damage apply to everyone in the combat?

That Bang damage, I think, should be applicable in confined spaces, maybe, but not outside. Or, there should be some sort of a check against the damage--natural resistance. Maybe an END check.

Set me straight on these issues, please.
 
My take on penetration and damage...

Question 1:
I don't think that the damages are added for penetration; each type is compared to the armor/protection that resists it. The combat examples on page 214 seem to bear this out. A flame projector (Heat-3, Pen-3) vs a battle suit (AV=20, Insulated=15) results in 2 rolls - 3d Pen vs the AV, and 3d Heat vs the Insulation. So, the flames might not penetrate the armor directly, but the heat inside the suit would rise.

Question 2:
I'm not sure about the Bang damage; I agree, as written, it's pretty far off. Personally, I would only impose the Bang damage if you're standing close by on the wrong end of the muzzle. I would also decrease Bang damage by range from the weapon (Bang-1 at the muzzle, Bang-0 at range=1), and also make anyone behind the weapon insulated from the noise as well. I would do the same with the Blast damage (which I assume is the muzzle blast).

I'm still experimenting with a lot of these rules, but that's my take on it so far.
 
Question 1:
I don't think that the damages are added for penetration; each type is compared to the armor/protection that resists it. The combat examples on page 214 seem to bear this out. A flame projector (Heat-3, Pen-3) vs a battle suit (AV=20, Insulated=15) results in 2 rolls - 3d Pen vs the AV, and 3d Heat vs the Insulation. So, the flames might not penetrate the armor directly, but the heat inside the suit would rise.

Yes, I separated the Bang damage from the other two, but both Bullet and Blast damage have to defeat Armor.

It's seems unwieldly to roll damage and compare three times for an Assualt Rifle.





I would also decrease Bang damage by range from the weapon (Bang-1 at the muzzle, Bang-0 at range=1), and also make anyone behind the weapon insulated from the noise as well. I would do the same with the Blast damage (which I assume is the muzzle blast).

That's not a bad idea at all.





I'm still wondering about the questions in the OP if Rob or Don or someone in the know wants to enlighten me.
 
Question 1:
I don't think that the damages are added for penetration; each type is compared to the armor/protection that resists it. The combat examples on page 214 seem to bear this out. A flame projector (Heat-3, Pen-3) vs a battle suit (AV=20, Insulated=15) results in 2 rolls - 3d Pen vs the AV, and 3d Heat vs the Insulation. So, the flames might not penetrate the armor directly, but the heat inside the suit would rise.

What about an ACR-10 which does Frag and Bullet damage, both of which are resolved against armour?
 
Here's my guess: I now think that all damage effects are rolled separately.

Reasoning: It's easy. Read the damage effect, then roll it. Plus, some damage effects that must defeat armor can have different results.

For example, if a weapon does both Blast and Pain damage (maybe a grenade that explodes spraying an acid based liquid all over the place), both of those damage effects must defeat Armor in order to harm the character.

But, Blast damage does damage to a character's three physical stats, while Pain damage will stun the character for a number of rounds.

Therefore, it's got to be that different damage effect types are rolled separately.





But, here's a new question.

Is there any order to rolling damage effects? Does it matter?

For example, the AC-7 Assault Shotgun from page 240 does damage of: Bang-1, Blast-2, Bullet-1.

If we roll these in order, and 2D Blast damage defeats armor, is the armor then useless because it was penetrated? Allowing the 1D of Bullet damage to penetrate completely?

Or, does the Armor stand up through the entire damage process and isn't considered penetrated until all the rolling is done?

Common sense is telling me the former is the way to go--that armor stands up through the entire damage process, only considered penetrated after the dice have stopped rolling.




But....let's take that question a bit further.

Damage is rolled in the last phase of combat, during the Penetration phase. Let's say a character got hit 3 times by three different opponents. And, all three hits penetrate his armor.

Is Armor considered to hold up through the entire phase? Or, is Armor defeated after the first attacker penetrates?

I'm thinking that Armor holds up through the entire phase and is only considered penetrated after the combat round is over.



Thoughts?
 
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