Going through the combat examples in T5.1 Book 1 that cover mixed damage types ...
p226 #14 appears to apply Pen damage then other 'hit' damage.
Yes, consistent with doing it in the stated order:
B1, p224:
Click 666666 (Fighter-1 Beams-2 Artillery-2)
Armed with LtLD-12 Lt Laser Designator -12 R=4 8.4 kg Pen-2 Burn-2 SN 11
Wearing M-7 Mesh-7 2 kg Ar=10 Ca=1 In=2
B1, p226:
14 Click’s LtLD-12 inflicts Pen-2 (6+3) and Burn -2 (5+5) against Quilt Ar=12. Pen is doubled against Armor: 6 doubled penetrates the Armor; the remaining 3 and the 10 from Burn penetrate. A hit of 10 or more puts Ay Out-Of-Action.
More surprising is:
B1, p226:
12 Don’s Mesh-7 is Ar=10. Ay’s Rifle-5 hits with Bullet-2 twice for 4 5 3 4= 16 Hits. Armor absorbs 10, and 6 penetrate to reduce Don’s End (randomly selected) from 8 to 2.
Two hits yet armour is deducted only once? It's one action I suppose?
So, attacking with a LMG Bullet-2 using Full Auto and Snap Fire, you would roll to hit thrice, each hit doing thrice the damage, for potentially up to 18 dice damage, reduced by armour once? That seems counterintuitive?
p226 #27 and p227 #13 don't seem to make sense either way.
Let's see:
B1, p226:
27 Frag-4 Bullet-2 against Quilt Ar=12. Against Bee, he rolls 20 and 4 which penetrates (12 points) and inflicts 12 hits. Bee falls Out-Of-Action. Against Dee, he rolls 15 and 6, which penetrates (12 points) and inflicts 9 hits (less than 10, so it is ignored).
Attacker:
B1, p224:
Don A88A88 (Fighter-2 Slug-2)
Armed with ACR-10 Advanced Combat Rifle-10 R=3 2.8 kg Frag-4 Bullet-2 SN 12
Wearing M-7 Mesh-7 2 kg Ar=10 Ca=1 In=2
Target:
B1, p225:
Ay, Bee, Cee, Dee, Ee, and Eff are more-or-less identi- cal, each 999999 (Fighter-2 Slug-2)
Armed with ER-4 Early Rifle -4 R=4 Cr600 6.8 kg Bullet -2 (bolt-action rifles) SN 13
Wearing Military Overcoats Q-9 Quilt-9 1 kg Cr600 Ar=12 Ca=1 In=8.
According to B1, p211 Frag and Bullet are treated the same for armour, knock down, and hit type.
Against Bee damage is rolled Frag-4 = 20 and Bullet-2 = 4, for a total of 24. Ar=12 is deducted, so 12 pts damage is inflicted.
Against Dee damage is rolled Frag-4 = 15 and Bullet-2 = 6, for a total of 21. Ar=12 is deducted, so 9 pts damage is inflicted.
With simplified damage resolution (since NPC) Bee is Out-of-action, and Dee is unaffected.
B1, p207:
HITS AGAINST CHARACTERS
Injury or Damage in excess of those stopped by Armor or Protection is applied to the Target Character.
For simplicity and efficiency, Player Characters and Non-Player Characters are handled differently.
For Non-Player Characters and Equipment, make a simple assessment of Out-Of-Action if Injury or Damage is 10+. If the damage is 9 or less, ignore it.
For Player Characters and their Equipment, assess hits against Characteristics as necessary.
Example p226 #27 seems reasonable?
B1, p227:
13 The Flyer is Ar=08. The aFMgC-10 hits with Blast-3 Frag-1 Bullet-4 for 3 3 3 3 3 3 3 3= 24 Hits. Armor stops the first 8 hits, the remainder penetrates and damages one Function (2D= 9 on Table L1= Body Panels).
Attacker:
B1, p227:
Gunner 777777 Fighting-3 Slugthrower-2 SN 12
Master Sgt 898777 Slugthrower-2 Fighting-7 SN 18
Size=5. Each wears Mesh-7 Ar=10.
aFMgC-10 Anti-Flyer Machinegun Crewed -10 R=6 Cr9000 48 kg Blast-3 Frag-1 Bullet-4
Target:
B1, p227:
Light Winged Flyer-10. Speed= 8. Size = 6.
Ar=08 Ca=00 Fl=05 So=04 Ps=00 In=07 Se=20
StdRaCT-11 Std Recoilless AutoCannon Turret -11 R=5 Cr45000 360 kg Pen-7
Attacker rolls Blast-3 Frag-1 Bullet-4 = 8 dice, where the first three are doubled for knock-down since Blast (p211). Rolls are all threes: 3 3 3 3 3 3 3 3 = 24 Hits, Ar=8 is deducted for a total of 16 pts damage. (Knockdown is 8×2 + 16 = 32.)
Consulting the damage location table L1 (B1, p222) with a roll of 9 results in Body Panels.
Damage severity is typically half the damage taken, so 16 pts damage / 2 = Severity 8.
Example p227 #13 seems reasonable?
Edit: An Anti-Flyer MG is only supposed to have Select: Full Auto doing thrice the damage (B1, p214). A weapon with Blast-3 Frag-1 Bullet-4 firing full auto should do Blast-9 Frag-3 Bullet-12 = 24 dice?