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T5 Experience?

Answering a question in the CT Forum made me ask. I scanned the front of the book. Am I missing it? After a T5 character is generated and enters play, is there a method for character Experience and Growth?
 
Yes; page 111 (part of the "Life Pursuits and Experience" chapter) details this. As part of on-going play, the Referee determines which Life Pursuit skill the character has made use of in the last year of game time, and that skill gets a +1 skill. There is also some negative experience (loss of World knowledges).

This makes it crucial that players are helped to get a few life pursuits and a hobby at generation stage - this limits what the character can gain in experience.

It is not entirely clear to me that the rules contain a way to learn new skills. I would apply the Training and Education chapter and give player characters "time out" (i.e. fast foward game time, depending on the campaign) to learn new skills, and then these could become new Life Pursuits.
 
It is not entirely clear to me that the rules contain a way to learn new skills.

Just to comment, page 62, under C5 Education, it states: Sophonts with C5 = Education can be taught skills and knowledges in the traditional Educational environment. The governing skill for the Educational environment is Teacher.

That seems to indicate that skill improvement after character generation is intended. Maybe look at the Teacher skill?
 
Just to comment, page 62, under C5 Education, it states: Sophonts with C5 = Education can be taught skills and knowledges in the traditional Educational environment. The governing skill for the Educational environment is Teacher.

That seems to indicate that skill improvement after character generation is intended. Maybe look at the Teacher skill?


I think it is opposed to Instinct and Training. Sophonts with Ins or Tra cannot be taught skills and knowledges in a traditional Educational environment.
 
I think it is opposed to Instinct and Training. Sophonts with Ins or Tra cannot be taught skills and knowledges in a traditional Educational environment.

In that context, absolutely true. But the entry for Teacher skill gives explicit tasks for characters learning new skills - and it does take a year to learn a new skill; if the new C+S is at least 15, this can be taken as a Life Pursuit I would think, and then experience can apply; or the character can undertake further education.
 
This of course doesn't touch on the extrapolation of what's possible with the technology that makes personality recording and editing possible (just taking this from p121). If it's possible to put a person's memories into a Relict, what's to say you can't take a recruit in the Navy and implant in him in a simple process the skill Turrets or Spinals 3 so they're effective straight away?
 
This of course doesn't touch on the extrapolation of what's possible with the technology that makes personality recording and editing possible (just taking this from p121). If it's possible to put a person's memories into a Relict, what's to say you can't take a recruit in the Navy and implant in him in a simple process the skill Turrets or Spinals 3 so they're effective straight away?

Absolutely - the rules allow for this, but there are limitations. It's in the Personalities and Brains chapter pp. 522 - 524. This discusses "personalities" (in game mechanics, C4, C5 and skills being mapped to a new person / brain as well as "being" that other person). There are limitations to the process, however. Skills on wafers that users can plug in are detailed there as well.
 
Okay, so that's the direct implant of skills at whatever level can be afforded (in this case KCr50 for the Turrets 3 skill). But a slower and more permanent version is likely, one that is faster than normal learning (as per pursuits and hobbies) but more permanent than a skill wafer upload.
 
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