No, it's a flaw in the rules all right. The ability of a referee to overlook or backstop flawed rules doesn't make the rules any less flawed. The notion of the Scouts assigning a ship to a detatched duty scout that can't operate it is just plain silly.It's a flaw in *your* rules, while it's not a flaw in fridge's; you fill in your gap with a Skill, he creates his character's stories. There's plenty of room for interpretation.
Sounds like another flaw in the rules. The simplest solution would be to stop handing out ships in character creation and leave it to the referee to decide if the PCs have access to a ship or not. Ships are plot devices, not equipment. If I want my PCs to have a ship, I'll provide one for them. And it seems a tad unfair to have one of the PCs waste a mustering out benefit on something I'd have provided anyway.I, for one, like things the way they are, as there's room for some truly odd characters and stories that wouldn't arise in a Traveller Universe where all Scouts have Pilot Skill. Not to mention every one would need Astrogator, at least two, if not all four, flavours of Engineer, and Sensors as well to single-hand a ship.
Hans