Thanks for the feedback. I like the composure check idea. Is that 5D < (Int + Edu), or is it against either Int or Edu?
5D < (Int + Edu)
And if I understand correctly, you've got a Mod of (actual range - max range) if actual range is greater than max range. I like that, easier than what I was thinking.
No i meant actual range minus base range for weapon type from the table on p.251.