Agreed, T4, I guess, was supposed to revolve around the expansion of the Imperium in its infancy, but that never really caught on with me.
I generally don't like going back into the distant past of an official setting, because it always seems that history is set.
Has anyone said what the milieu of T5 will be, exactly?
But in answer to the thread, there has to be something as a Pull - something really cool that the players will want to go through hell and back. Depending on the setting, this could be as simple as tons of cash, a TAS membership, Psionic training or (my personal favorite) a starship with some kind of gimmick (J-6, Annic Nova, AI computers, what have you).
Example:
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- Players stumble on a salvage operation by pirates/navy/scouts/intel, who promptly attack the players. They discover one or more people (aliens?) in cold sleep.</font>
- The rescued people have a secret - they know where a stash of starships/relics/cash is, which is the reason they were being salvaged. A rescuee is captured and the location is extracted by the antagonist. The players have to rescue the rescuee (again) and race to the stash location.</font>
- Endgame is a confrontation with the antagonist and some kind of moral dilemma - players have to choose between the gimmick or the lives of the rescued people. (Regardless, the players should get some kind of reward for going this far)</font>
Now, I don't know if that can be streched out over a series of modules, unless they were all folio adventures.
As I re-read what I wrote above, it seems incredibly generic as well, almost like a rehash of the plot of "Knightfall." So it may be better to have the product self-contained, especially if the intent is to allow a ref to "re-work" the content into a different setting.
The old arc you mention (Shadows, RSG, TP, SotA) is only an arc in the loosest of senses - the only real thread connecting them are the coyns and what they imply. The stories themselves were relatively disconnected. IMO, it would be better from a tighter story POV to have everything in one "module." Further modules could build upon the other as a springboard, but by necessity should be standalone.
It is funny, I was in a bookstore today and I saw two shelves full of Dungeons & Dragons game books, as well as a handful of other RPG books that had movie/TV tie-ins (Star Wars, Star Trek, LotR). There was even a Battletech box on the shelf.
I am not sure what the ultimate goal of T5 is, aside from making some kind of a profit, but I was struck at how much of a good brand, like it or not, that D&D is. Traveller used to have that back in the day and I would love to see it back to that status again. It would be nice to be able to go to a normal bookstore and buy Traveller instead of having to hunt online and/or drive miles to the nearest store that may have something.
Anyway, I am starting to bleed into the "Zing" thread, so I will quit while I can...