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T20 Psionics

I'm not a d20 lover at all, but you T20 players out there might be interested in THIS.

It's a d20 House Rules pdf on Psionics. The author wrote this for a campaign he calls Sleeping Imperium, but it's a D&D 3E setting, set in the future. It's kind of a mix between scifi and D&D.

There's a lot of work in this thing, and many of the psionic feats can translate directly to T20.

Just FYI.

S4
 
He did a fantastic job on that. I've seen it before. But it's very esoteric if you want a quick system. Now if you're looking to play a Psionic intensive game - that would be a blast!
 
Originally posted by The Traveller Formerly Known As...:
But it's very esoteric if you want a quick system.
This system is way too complex for my taste. Thing is, I wouldn't use it, and neither would use D&D 3.5 psionic system, which is way too powerful for a T20 game IMO. On the other hand, I don't understand how the T20 Psionics sytem works, and would entirely discard it as a GM. As I see it, I would rather allow low and subtle psychic abilities, rather than incredible stuff like teleportation, force-powers and what not. For that, I guess that my preferred system would be the psychic feats found in the CoC d20 book.
 
Yeah, I'm not a big fan of Ken Hood and feel like his material is way over-rated for how much talk it gets (or once got... it's pretty much faded nowadays.)

His subsystems tended to elevant skill ranks to the significance of feats, which I think fails to take advantage of the greatest advance of the d20 system, being the distinction of skills and feats. As it is, I think they come across as overpowered.

If you are looking for a replacement for the T20 psionics system (and I agree, it needs it), I'll renew my age old recommendation of picking up Green Ronin's Psychic's Handbook.
 
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