Hello again.
I've mentioned this before, a long time ago, about how the 2d10 damage an LAG does doesn't seem to compare against an assault rifle (1d12) or an ACR (1d12+2).
The problem being that the LAG does less damage than these against armour, and has less chance of actually scoring damage.
Someone (sorry, forgotten who) said that because you pick the highest die to keep when discarding dice due to armour rating, that it should still work.
Well, a while ago I worked out all the probabilities keeping in mind the you keep the highest dice. Well, the LAG still comes off poorly, less damaging than an AR.
Now since the LAG is based on something like a Barret .50, or other rifle designed to penetrate tank armour, this seems wrong.
The LAG should shoot through unarmoured vehicles like paper, and still have a chance of defeating vehicle armour type 6 or more.
So, suggested fix. An LAG should have a damge die of d20, instead of 2d10.
I have since mislaid the notes I made when working out the various probabilites, but I could redo it if someone wants to see a thorough breakdown.
BTW: this problem will also affect the heavy ACR and hunting/sniper rifle that's in the Traveller's Guidebook playtest.
I've mentioned this before, a long time ago, about how the 2d10 damage an LAG does doesn't seem to compare against an assault rifle (1d12) or an ACR (1d12+2).
The problem being that the LAG does less damage than these against armour, and has less chance of actually scoring damage.
Someone (sorry, forgotten who) said that because you pick the highest die to keep when discarding dice due to armour rating, that it should still work.
Well, a while ago I worked out all the probabilities keeping in mind the you keep the highest dice. Well, the LAG still comes off poorly, less damaging than an AR.
Now since the LAG is based on something like a Barret .50, or other rifle designed to penetrate tank armour, this seems wrong.
The LAG should shoot through unarmoured vehicles like paper, and still have a chance of defeating vehicle armour type 6 or more.
So, suggested fix. An LAG should have a damge die of d20, instead of 2d10.
I have since mislaid the notes I made when working out the various probabilites, but I could redo it if someone wants to see a thorough breakdown.
BTW: this problem will also affect the heavy ACR and hunting/sniper rifle that's in the Traveller's Guidebook playtest.