Stars where the 100d limit for jump from the star is greater than the (standard) Habitable orbit, and distance in Mkm to reach the star's 100d jump limit from the habitable orbit:
K0IV 78.6Mkm
G5V 20.4
K0V 9.975
K5V 49.33
M0V 38.071
G5VI 13.592
This data derived from the Scouts book (thanks for putting the table in um sol radii argh! lol) These systems would be ones where standard jumping in results in you being millions of kilometers from the habitable planet; you have a burn to get there. These are the interstellar jump "bumps in the road". Think adventure hooks.
They also serve very well for system defense, the enemy cannot jump in any closer, so you might have a chance to intercept them before they get to the world. These would also be great pirate lurking systems, ships will have to travel a fair ways to get in/out system.
This is (sort of, I actually like this aspect of traveller) in response to a thread about piracy viability, something along the lines of "It's impossible because all you have to do is patrol the 100d limit of the world" here it's the 100d limit of the *star*! A similar situation arises when the habitable planet is a moon of a gas giant. Or (heh) a gas giant moon in any of the habitable orbits of the stars above <s>. Lastly, other orbits are quite possible in the scout system gen, so the situation can arise in other cases. These though have the niceness of being habitable zone planets. Odds are any system of the above stars (ALWAYS using continuation system!) will have this predicament. Hope it helps, and enjoy!
K0IV 78.6Mkm
G5V 20.4
K0V 9.975
K5V 49.33
M0V 38.071
G5VI 13.592
This data derived from the Scouts book (thanks for putting the table in um sol radii argh! lol) These systems would be ones where standard jumping in results in you being millions of kilometers from the habitable planet; you have a burn to get there. These are the interstellar jump "bumps in the road". Think adventure hooks.
They also serve very well for system defense, the enemy cannot jump in any closer, so you might have a chance to intercept them before they get to the world. These would also be great pirate lurking systems, ships will have to travel a fair ways to get in/out system.
This is (sort of, I actually like this aspect of traveller) in response to a thread about piracy viability, something along the lines of "It's impossible because all you have to do is patrol the 100d limit of the world" here it's the 100d limit of the *star*! A similar situation arises when the habitable planet is a moon of a gas giant. Or (heh) a gas giant moon in any of the habitable orbits of the stars above <s>. Lastly, other orbits are quite possible in the scout system gen, so the situation can arise in other cases. These though have the niceness of being habitable zone planets. Odds are any system of the above stars (ALWAYS using continuation system!) will have this predicament. Hope it helps, and enjoy!