justindurkan
SOC-6
I'll set the scene first.
Imagine a J1 free trader visiting a pre stellar world to pick up some agri goods or something. After picking up the goods, they move to the gas giant to refuel and suffer M-drive failure (cause of failure to perform scheduled maintenence). The ship is caught in the Gas giants grav well. The ship will die in less than 24 hours unless helped. The nearest ship is over 36 hours away. The only option is an emergency jump (the ships owner also felt that a lifeboat took up valuable cargo space and forewent such a purchase).
The ship misjumps (obviously) into a rift. They have a damaged J-drive (repairable with onboard bits) and a need to refuel. But, there is no refuel opportunity anywhere in a rift. Safety is J1 away but it may as well be J1000 for all they can do about it.
Unless...
I'm interested in peoples views on completing the 'Unless...'.
I'm real keen on making the answer a major adventure in itself, primarily to prevent players mistreating the seriousness of a misjump. I'd like to teach the owner a lesson in starship operations as well (but using plot rather than a referee heavy-hand).
So, just how could a death-only situation be turned into a cool story with a survivable out.
/Justin
Imagine a J1 free trader visiting a pre stellar world to pick up some agri goods or something. After picking up the goods, they move to the gas giant to refuel and suffer M-drive failure (cause of failure to perform scheduled maintenence). The ship is caught in the Gas giants grav well. The ship will die in less than 24 hours unless helped. The nearest ship is over 36 hours away. The only option is an emergency jump (the ships owner also felt that a lifeboat took up valuable cargo space and forewent such a purchase).
The ship misjumps (obviously) into a rift. They have a damaged J-drive (repairable with onboard bits) and a need to refuel. But, there is no refuel opportunity anywhere in a rift. Safety is J1 away but it may as well be J1000 for all they can do about it.
Unless...
I'm interested in peoples views on completing the 'Unless...'.
I'm real keen on making the answer a major adventure in itself, primarily to prevent players mistreating the seriousness of a misjump. I'd like to teach the owner a lesson in starship operations as well (but using plot rather than a referee heavy-hand).
So, just how could a death-only situation be turned into a cool story with a survivable out.
/Justin