FWIW, I'm designing for adventures based on the first exploration of systems soon after the invention of jump drive. Getting this check wrong could mean difficulties jumping back out of the system once you've arrived.
Here's my latest attempt.
To detect gas giants in another system (1 week)
nD ≤ Edu+Astrogator+Mods (uncertain (2D))
n = 5 + log2(distance in hexes): 6 at 1pc, 7 at 2pc, 8 at 4pc, 9 at 8pc, etc.
Mods:
+ Sensor type Mod: Scanner: 2, Grav Sensor: 1, EMS: 1, Holovisor: 0, Visor: -1, Scope: -2
+ Sensor range Mod: DS: +0, LR: -3, AR: -5, SR: -8, FR: -10. BR: -12
+ Sensor mod
Notes:
If using a Grav Sensor, change task duration to 1 hour.
Discussion
This attempts to cut down on the number of dice compared with the earlier attempt, make it a bit harder and generalize it for other distances. I increased the uncertainty since there are still a fair number of dice. I considered a TL mod of TL-10, but ended up eliminating it instead - it is covered in the TL stage mod. I reduced some of the other ideas to a table (and centered around 0 so I don't need more dice to make the chances how we want them.) I ended up deciding you had better have a Deep Space range sensor for this and made that the 0-point for that mod. I had to invent an interstellar range idea, and I used it in the number of dice only. That's similar to a -3.5/doubling mod without all the dice.
Examples
A standard TL 15 sensor suite comes with a sensor that would give a +2 Mod, with a total target using the console of 17 (50%).
Ult DS Surf-Mt Scope-15 Mod=+4. MCr8. S=12.
The standard TL 12 sensor gives a net -4 Mod, with a total target using the console of 8 (<1%).
Adv AR Surf-Mt Scope-12 Mod=+3. MCr3. S=07.
If you are an Imperial specialized survey ship, canon says you probably have a densitometer (Grav Sensor). Maybe something like
Std DS Surf-Mt Grav Sensor-15 Mod=+0. MCr5.5. S=12.
With that, you would have a +1 mod and a total target of 16 (40%), but you'd also be done in an hour instead of a week.
For my case, the ship would likely devote some extra space for this kind of detection, getting a mod from increased mount size. Being low tech, you'd want scientists to get a decent interpretation of the data rather than relying on the console. I can imagine a scout fleet with specialized vessels for different tasks, including this one. This rule informs the scout ship/fleet design. That may ultimately be more important than actually rolling these dice in an adventure.
