Looks like I'm going to get an opportunity to do a one or two-session one-off adventure to give my Thursday night FTF group a break. These guys are mostly into D&D, but are open to other things - various members of the group have played World of Darkness, D20 Modern, Shadowrun, heck even 7 Seas.
I had a few of them playing MT at an RPG-a-thon over the summer; we played an adventure I had set in my homebrew MTU (totally non-3I), then plugged in "Death Station" as a continuation after the first adventure wrapped up. Must have been fun since they're asking me to pinch hit for a bit.
Torn between using Sigg's quick & dirty adventure seed method and using something already written - I don't normally mind winging things a fair bit but I think these guys will do a bit better with some more structure than I normally use. So, I'm looking for something that will only take a couple of sessions to play, and I want something with a strong sci-fi feel to make it stand out from what they normally play (some of these guys play D&D 3 nights a week).
I've only skimmed "Research Station Gamma" - would it fit the bill here, or is it potentially too long? (I don't have Ancients, but I do have Droyne IMTU.) "Across the Bright Face" would seem a natural choice but I've already hounded these guys off a rebellious world.
"Divine Intervention" or "Night of Conquest" have possibilities. "Smoke Test" on Freelance Traveller looks good too.
Thoughts? Suggestions?
-John
I had a few of them playing MT at an RPG-a-thon over the summer; we played an adventure I had set in my homebrew MTU (totally non-3I), then plugged in "Death Station" as a continuation after the first adventure wrapped up. Must have been fun since they're asking me to pinch hit for a bit.

Torn between using Sigg's quick & dirty adventure seed method and using something already written - I don't normally mind winging things a fair bit but I think these guys will do a bit better with some more structure than I normally use. So, I'm looking for something that will only take a couple of sessions to play, and I want something with a strong sci-fi feel to make it stand out from what they normally play (some of these guys play D&D 3 nights a week).
I've only skimmed "Research Station Gamma" - would it fit the bill here, or is it potentially too long? (I don't have Ancients, but I do have Droyne IMTU.) "Across the Bright Face" would seem a natural choice but I've already hounded these guys off a rebellious world.

Thoughts? Suggestions?
-John