It's not about speed with the Sword Worlds, it's about concentration of force. Once Vilis and Garda-Vilis have been taken, the J3s can, briefly, consider striking out on their own to drop the 2 brigades on something, but, really, the best thing I think the Sword Worlds cna do is to keep their fleet together until they've decided on whether or not they're going to go visit the Regina subsector.Originally posted by GrognardJeff:
Yes but at Saurus the J3's would not have to wait a turn because they cannot refuel in zero time?
All depends on how the status of Quar is handled. Marines and Huscarles can be placed there, so my group has always assumed that the naval base on Quar is active as well, and oftentimes I will set up my raid force there.Originally posted by GrognardJeff:
Isn't the armoured rgt. a better unit to use over the elite marines? It hits as hard and is replaceable.
The game doesn't model that. In FFW, jump troops have a special ability to land while SDBs are active. Normally, all the SDBs must be destroyed or must be in hiding (in which case they do not combat any enemy fleet units but do prevent the enemy from establishing control of the system).Originally posted by kaladorn:
Jump troops were never meant to be a substitute for other attacks (pardon my ignorance of the actual game resolution). They are merely a 'first wave' to seize landing zones and cripple air defenses and such to allow your more conventional forces an easier time of getting to the ground. Alone, they'll eventually be surrounded and mopped up. They should give you a big multiplier on a combined assault though. Alone, they're fodder shortly.
What makes them useful in FFW is you can hit more targets with the same combat power. Having one inf div would be better when expecting a fight, but if going raiding, give me lots of small units any day, and raiding is about all the Imperium can and should do the first few turns (with the exception of the Efate group). The Zhos can and should raid, too, and not just the DMZ, though those little units are perfect for that task.Originally posted by GrognardJeff:
I could not forsee many chances to use them.
I started the PBEM game with 2 jump and 2 marine and found less useful than one inf div would have been.
A bigger target is harder to get good odds on.
Yes, well, regiments have no business landing on Vargr worlds except as garrison after bravely sitting in the transports while the infantry corps do the dirty workOriginally posted by GrognardJeff:
So you can guess then I was running the Efate group.
I gnashed my teeth every time a rgt was picked off by a Vargr Corps or two.
Again, all depends. On the Zho side, particularly if I get the crappy SW admiral, I'll give him to my raiding fleet of J5 cruisers. Doesn't affect the planning, but it might help give them an edge in combat.Originally posted by GrognardJeff:
How to people deploy their admirals?
I was thinking of the extra Imperial side Vargr admiral and the Sword Worlder serving with the Zhodani since you have no extra fleet to give them.
Imperials I leave in the off-map box to await incoming fleets. Sometimes my spare admiral is a good one, so better to have him in position to command the new arrivals.Originally posted by GrognardJeff:
So what happens to the spare admiral?
Tags along with a big fleet to command battle damged ships left behind?