The Oz
SOC-14 1K
I am wondering what others think about the strategy both sides should adopt in FFW?
What I have seen is that the Zhos basically adopt the "sledgehammer" approach as shown in the recent PBEM game Jappel ran, where the Zhos build one huge fleet that steamrollers Jewell, Efate, Regina, and maybe even Rhylanor, while smaller Zho forces scoop up the lesser and neutral worlds. The Vargr make a good distractor running around the backside of the map taking lesser worlds while the Swordies and some extra Zhos take Vilis and Lanth subsectors. This strategy almost always works and produces at least a marginal victory for the Outworld Coalition.
The best Imperial counter-strategy I know of is to have most of your at-start forces hunt down and crush the Vargr, while raiding forces strike into Zhodani space to take their lesser-defended worlds and try to make the Zhos keep some of their at-start forces and reinforcements at home.
The toughest decision the Impies have is what to do with the rimward reinforcements on turn 6. I prefer to keep them all together and send them to smash the Swordies and their Zho buddies, thus saving Vilis and Lanth. I know others like to send them to Regina ASAP to defend it from the Zhodani sledgehammer, but if the Zhos have done things right, their sledgehammer is too big to be dealt with by just the rimward fleet, especially if you're using the fleet quality rules.
Any thoughts?
What I have seen is that the Zhos basically adopt the "sledgehammer" approach as shown in the recent PBEM game Jappel ran, where the Zhos build one huge fleet that steamrollers Jewell, Efate, Regina, and maybe even Rhylanor, while smaller Zho forces scoop up the lesser and neutral worlds. The Vargr make a good distractor running around the backside of the map taking lesser worlds while the Swordies and some extra Zhos take Vilis and Lanth subsectors. This strategy almost always works and produces at least a marginal victory for the Outworld Coalition.
The best Imperial counter-strategy I know of is to have most of your at-start forces hunt down and crush the Vargr, while raiding forces strike into Zhodani space to take their lesser-defended worlds and try to make the Zhos keep some of their at-start forces and reinforcements at home.
The toughest decision the Impies have is what to do with the rimward reinforcements on turn 6. I prefer to keep them all together and send them to smash the Swordies and their Zho buddies, thus saving Vilis and Lanth. I know others like to send them to Regina ASAP to defend it from the Zhodani sledgehammer, but if the Zhos have done things right, their sledgehammer is too big to be dealt with by just the rimward fleet, especially if you're using the fleet quality rules.
Any thoughts?