NOTE: I am NOT trying to challenge canon, re-write almost 40 years of our game, or otherwise start drama. Rather, I found this an interesting thing to consider and was curious as to what others thought. Nor am I interested in debating the "hard science" side of starship combat that Atomic Rockets does such a great job of break down real world vs. science fiction. Finally, I acknowledge beyond any shadow of a doubt that there are rules and canon I am *not* thinking of that probably address some of this.
In some of my non-gaming reading for the day, I was perusing an article by a retired Naval officer discussing the unfortunate state of our (U.S.) current fleet vis-a-vis the real world threat stream (a topic he has expounded on knowledgeably throughout the years). For the TL/DR crowd his argument, supported by history, is that when real-world conflicts happen Navies will bolt everything that can shoot onto their platforms in an attempt to counter threats. While he references battleships and other large combatants, for those without the background trust me, it extends down as small as "craft" can go - look up how much ended up mounted on WW II PT boats, or Vietnam-era PBRs as an example.
Which got me thinking about something I've always noticed about Traveller, even in my early exposures - that, by and large, ships had far fewer weapons than I would have expected... particularly if you work mostly in a small-ship universe. I'm aware some variants and such have played with this, but, by and large, Traveller ships have fewer but bigger weapons.
So, a few potential debate points come to mind:
- We're purely focused on "starship level threats" and things that can interact at near-AU distances; things like point defense and anti-personnel don't get reflected...
- While Traveller starships (and most sci-fi space combat) is based and somewhat modeled on real-world wet-navy operations, it's foolish to take the correlation too far...
- Come on, look at Star Wars, et al - throw some more turrets on those hulls!
- Eh, space combat is icky/difficult - can't we just focus on other stuff?
So - with all that said - I'd be curious to hear thoughts from others.
In some of my non-gaming reading for the day, I was perusing an article by a retired Naval officer discussing the unfortunate state of our (U.S.) current fleet vis-a-vis the real world threat stream (a topic he has expounded on knowledgeably throughout the years). For the TL/DR crowd his argument, supported by history, is that when real-world conflicts happen Navies will bolt everything that can shoot onto their platforms in an attempt to counter threats. While he references battleships and other large combatants, for those without the background trust me, it extends down as small as "craft" can go - look up how much ended up mounted on WW II PT boats, or Vietnam-era PBRs as an example.
Which got me thinking about something I've always noticed about Traveller, even in my early exposures - that, by and large, ships had far fewer weapons than I would have expected... particularly if you work mostly in a small-ship universe. I'm aware some variants and such have played with this, but, by and large, Traveller ships have fewer but bigger weapons.
So, a few potential debate points come to mind:
- We're purely focused on "starship level threats" and things that can interact at near-AU distances; things like point defense and anti-personnel don't get reflected...
- While Traveller starships (and most sci-fi space combat) is based and somewhat modeled on real-world wet-navy operations, it's foolish to take the correlation too far...
- Come on, look at Star Wars, et al - throw some more turrets on those hulls!
- Eh, space combat is icky/difficult - can't we just focus on other stuff?
So - with all that said - I'd be curious to hear thoughts from others.
