So, if these reconciled fuel requirements, based on distributed power plants, come in line with High Guard, tell me why one wouldn't use High Guard formulae in these restricted cases? Is it because MT's power plant tables are so different (and flexible)?
Also, why wouldn't one be tempted to normalize weapon power requirements according to weekly? monthly? usage estimates and build the power plant network as if it were a single power plant?
When designing ships, I always base weapons & screens on 24 hours usage. This along with Scott Olsen's Environment tricks allows one to get fairly close to HG stats.
I like the MT way of doing business because the ship designer is forced to make design choices. This makes the ships come out very very different.
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IMNSHO, people designing naval ships in the traveller universe do not look at the fleet's PURPOSE. They seem to just pick a hull size & start sticking weapons on it.
Look at any traveller naval ship collection. Try to build a task force that has the same Jump & Maneuver capability. It ain't so easy.
MT at least started to get a handle on it by making a fleet requirement of J4, M4. This means that any TL13 or higher planet can build Imperial Fleet ships if they have the capability of building ships. Of course, most people ignored the J4, M4 requirement, and gave us junk like the Voroshilef, the Planet Class CA, the BM-15, BZ-15, etc. With Low M drives, the opponent sets the battle range.
In looking at FSOSI, Notice all TL11 ships are J2; this means that the entire fleet has the same strategic speed; this mostly continues with TL12 Fleets operating at J3. The only exceptions are the carriers & the auxiliaries. However, because they are J2, they limit any squadron or fleet they are assigned to are now limited to J2. At the higher tech levels it just gets worse.
What good is it to have a J4 fleet when the tankers are J3?
Getting off my soapbox now...