A thought occurs - does your 10 missiles per combat turn apply to launchers or missile turrets?
The specific rule says launchers. "Each missile launcher may launch upto ten missiles per Launch phase, so long as a supply of missiles remains"
Please note that a turret is simply the "vehicle" by which the launcher is contained. Launchers may be placed in turrets, barbettes, or bays. Obviously a three ton turret containing a launcher and loader and half ton missiles would only have around three missiles, while a 50 ton bay could have several launchers with attendant loaders and ready missiles.
Now, looking at the design sequence in FF&S1, Each launcher has a volume equal to twice that of the missile it will launch, A mechanical reloader is twice the size of the missile it will reload, Mechanical reloaders use spare missiles carried in the launch facility in reload cradles at 1.5 times the mass of the missile (ie 3/4 ton).
So the question is how do we reconcile the ten missile per turn rule from BL with the 5-10 minute reload time from FF&S1?
The text in FF&S say's: "Normally, an hour is required to reload a missile launcher, but this time can be cut to effectively nothing (five to 10 minutes-less than one space combat turn) by the addition of a mechanical reloader.
First: what does the term missile launcher mean in this text? Is it just the "torpedo tube" alone or is it the whole facility? Since the reloader load's from ready missiles held in launch cradles in the facility it would seem as if this only refers to the actual "torpedo tube" itself.
So, does the speed of the mechanical reloader set the speed at which missiles can be launched, upto a maximum of ten as per BL? Perhaps.
If I have one in the tube and my reload time is 5minutes can I launch 7 missiles in a combat turn? ie. 30 minute round divided by 5 minute reload time.
Or do I use the 10 minute figure for a rof of 4 missiles the first turn and three the second.
Perhaps the 10 minute figure is for TL9 launchers and I could reduce the time for each improving TL, 9 minutes at TL10, 8 at TL11, 7 at TL12, 6 at TL13, 5 at TL14.
Perhaps we could start at TL8 and 10 minutes and go to TL16 and three minutes there by reconciling the two books.
A new house rule adjusting launch rate to TL.