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Rules Only: Squadron Jump

vegas

SOC-13
Where in MT is the rule that ships can coordinate their jump and arrive together? I have been searching but I haven't found it. I'm hoping someone here can point me to it easily.

Also, is this rule repeated in any other version? If so, where?
 
Where in MT is the rule that ships can coordinate their jump and arrive together? I have been searching but I haven't found it. I'm hoping someone here can point me to it easily.

Also, is this rule repeated in any other version? If so, where?

TNE Regency Sourcebook Ref's library data.
 
It's in a DGP Q&A in one of their Digest magazines or the MT Journal that replaced them, can't remember exactly which issue but I can go and look.
 
Where in MT is the rule that ships can coordinate their jump and arrive together? I have been searching but I haven't found it. I'm hoping someone here can point me to it easily.

Also, is this rule repeated in any other version? If so, where?

Consolidated Megatraveller errata 2013, page 70 (about SOM):

Page 64, Step 4, Hours in Jump Space (clarification and addition): The formula given for normal jumpspace exit is: 124 hrs + (2D×6 hrs), yielding a result of from 136 - 196 hours (5.7 to 8.2 days). However, this does not account for military operations when vessels know they have to arrive in unison. Such vessels spend significantly longer at the start computing and sharing jump vector computations. This leads to a much more accurate jump exit at the other end, with the error dropping significantly

If double the jump preparation time is spent with all the affected ships in computer link via communication lines, use the following formula instead: 167 hrs + (2D×0.1 hr), yielding a result of from 167.2 - 168.2 hours. Most ships will arrive within minutes of each other, with the worst spread being up to an hour apart. Constant communication during the jump vector generate is essential for this to work, and double the normal jump vector generation time must be observed. But when getting there "on a dime" timewise is essential, then this technique is the key. Most civilian vessels don't bother.

See also this post for my comments on it.
 
Thanks guys!
TNE Regency Sourcebook Ref's library data.
I searched my pdf of the sourcebook for "jump" and couldn't find it. But there are too many "jump" hits and "squadron jump" comes up empty. Do you have any idea what it is actually called? Meantime, I'll just try reading through all the book.

It's in a DGP Q&A in one of their Digest magazines or the MT Journal that replaced them, can't remember exactly which issue but I can go and look.
Got it - MT Journal #2, p24. Never would have found it without your help. I was looking in the rule books.

@McPerth - thanks for that pointer too. I agree with your comment on how the rule "should" read, though Don's errata does accurately reflect how the Q&A does read.
 
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