That beast must have been made with the HG1 rules - it allowed for smaller bays and I think they could go in smaller ships, too.
Sabredog,
Good grief!! It's the Mini Me version of the Happy Fun Ball!!

o:
I've never seen a copy of
HG1 but, going from what others have posted here over the years, this certainly seems like a design from that book. IIRC, Wil has a copy so hopefully he'll chime in.
There's a period in
CT, especially among the third party writers/publishers, where it seems a sort of
LBB:2/HG1e/HG2e mash-up was used. I know a few of the lesser known designs Dan has tackled as part of the
CT Errata effort have thrown him for a loop. He's found components, prices, and volumes from all three ship building rule sets stitched together so tightly it's been nearly impossible to disassemble some designs into their supposed components.
Looking at
HG2 with regards to her weaponry, the PA barbettes become available at TL14 so I'm assuming that's the TL of the weaponry. The four barbettes can be grouped as either four Factor-1 batteries, two Factor-2 batteries, or one Factor-3 battery. The triple laser turret is a single Factor-4 battery, but that missile bay is Factor-
NINE battery.
The PAs look dangerous, but small battery factors in
HG2 result in high To-Hit numbers and PAs are no exception. All things being equal, the PAs hit well less than half the time - although rolling on both the Surface Explosion and Radiation Damage tables isn't bad. The laser battery has a slightly easier time hitting, but sand can quickly make those odds grow long.
The missile bay, however, is the showstopper. Sand or beam defenses? Maybe if you have hug batteries and roll lucky. Nuclear dampers? Again, the screen rating better be in the upper third for even a 50% chance. Repulsors are the only active defense with a chance and I don't think many merchantmen will be carrying them. Besides, one repulsor bay can only effect one potential missile strike.
This thing is a
monster. That armor level means you'll either have to "waste" a spinal mount on it or throw several nuke missile volleys at it in the hopes of getting a critical hit or interior explosion result.
I don't know what it's computer rating, but I'm hoping it's just high enough for jump3!
Regards,
Bill